44 lines
2.1 KiB
Go
44 lines
2.1 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Game_uiData struct {
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Id string
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File string
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Unloadpkg int32
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Loadtype int32
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Full int32
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Blur int32
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Package string
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Packagename string
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Comname string
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Des string
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}
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func (Game_uiData) GetTypeId() int {
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return -473993766
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}
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func NewGame_uiData(_buf map[string]interface{}) (_v *Game_uiData, err error) {
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_v = &Game_uiData{}
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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{ var _ok_ bool; if _v.File, _ok_ = _buf["file"].(string); !_ok_ { err = errors.New("file error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unloadpkg"].(float64); !_ok_ { err = errors.New("unloadpkg error"); return }; _v.Unloadpkg = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["loadtype"].(float64); !_ok_ { err = errors.New("loadtype error"); return }; _v.Loadtype = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["full"].(float64); !_ok_ { err = errors.New("full error"); return }; _v.Full = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["blur"].(float64); !_ok_ { err = errors.New("blur error"); return }; _v.Blur = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Package, _ok_ = _buf["package"].(string); !_ok_ { err = errors.New("package error"); return } }
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{ var _ok_ bool; if _v.Packagename, _ok_ = _buf["packagename"].(string); !_ok_ { err = errors.New("packagename error"); return } }
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{ var _ok_ bool; if _v.Comname, _ok_ = _buf["comname"].(string); !_ok_ { err = errors.New("comname error"); return } }
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{ var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
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return
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}
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