go_dreamfactory/sys/configure/structs/game.playerlvData.go

28 lines
977 B
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_playerlvData struct {
Lv int32
Exp int32
}
func (Game_playerlvData) GetTypeId() int {
return 1119691505
}
func NewGame_playerlvData(_buf map[string]interface{}) (_v *Game_playerlvData, err error) {
_v = &Game_playerlvData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
return
}