go_dreamfactory/sys/configure/structs/game.languageData.go
2022-08-01 17:41:29 +08:00

26 lines
1.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_languageData struct {
Keycode string
}
func (Game_languageData) GetTypeId() int {
return -1436621922
}
func NewGame_languageData(_buf map[string]interface{}) (_v *Game_languageData, err error) {
_v = &Game_languageData{}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["keycode"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Keycode error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Keycode, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
return
}