go_dreamfactory/sys/configure/structs/game.initialData.go

41 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_initialData struct {
Index string
Var []*Game_atn
}
func (Game_initialData) GetTypeId() int {
return -1101258478
}
func NewGame_initialData(_buf map[string]interface{}) (_v *Game_initialData, err error) {
_v = &Game_initialData{}
{ var _ok_ bool; if _v.Index, _ok_ = _buf["index"].(string); !_ok_ { err = errors.New("index error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["var"].([]interface{}); !_ok_ { err = errors.New("var error"); return }
_v.Var = make([]*Game_atn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Game_atn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
_v.Var = append(_v.Var, _list_v_)
}
}
return
}