go_dreamfactory/sys/configure/structs/game.heroResonance.go

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_heroResonance struct {
_dataMap map[string]*Game_heroResonanceData
_dataList []*Game_heroResonanceData
}
func NewGame_heroResonance(_buf []map[string]interface{}) (*Game_heroResonance, error) {
_dataList := make([]*Game_heroResonanceData, 0, len(_buf))
dataMap := make(map[string]*Game_heroResonanceData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_heroResonanceData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Hid] = _v
}
}
return &Game_heroResonance{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_heroResonance) GetDataMap() map[string]*Game_heroResonanceData {
return table._dataMap
}
func (table *Game_heroResonance) GetDataList() []*Game_heroResonanceData {
return table._dataList
}
func (table *Game_heroResonance) Get(key string) *Game_heroResonanceData {
return table._dataMap[key]
}