34 lines
1.6 KiB
Go
34 lines
1.6 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Game_heroSkillLevelData struct {
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Key int32
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Hid int32
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Skillpos int32
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Skilllevel int32
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Probability int32
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}
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func (Game_heroSkillLevelData) GetTypeId() int {
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return -1505023981
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}
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func NewGame_heroSkillLevelData(_buf map[string]interface{}) (_v *Game_heroSkillLevelData, err error) {
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_v = &Game_heroSkillLevelData{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hid"].(float64); !_ok_ { err = errors.New("hid error"); return }; _v.Hid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillpos"].(float64); !_ok_ { err = errors.New("skillpos error"); return }; _v.Skillpos = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilllevel"].(float64); !_ok_ { err = errors.New("skilllevel error"); return }; _v.Skilllevel = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
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return
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}
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