go_dreamfactory/sys/configure/structs/game.heroSkillLevelData.go
2022-06-28 20:15:51 +08:00

34 lines
1.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_heroSkillLevelData struct {
Key int32
Hid int32
Skillpos int32
Skilllevel int32
Probability int32
}
func (Game_heroSkillLevelData) GetTypeId() int {
return -1505023981
}
func NewGame_heroSkillLevelData(_buf map[string]interface{}) (_v *Game_heroSkillLevelData, err error) {
_v = &Game_heroSkillLevelData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hid"].(float64); !_ok_ { err = errors.New("hid error"); return }; _v.Hid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skillpos"].(float64); !_ok_ { err = errors.New("skillpos error"); return }; _v.Skillpos = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skilllevel"].(float64); !_ok_ { err = errors.New("skilllevel error"); return }; _v.Skilllevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["probability"].(float64); !_ok_ { err = errors.New("probability error"); return }; _v.Probability = int32(_tempNum_) }
return
}