275 lines
6.4 KiB
Go
275 lines
6.4 KiB
Go
package hero
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import (
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"fmt"
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"go_dreamfactory/modules"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/lego/core"
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)
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const (
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new_hero = "game_newhero.json" //英雄
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hero_stargrow = "game_herostargrow.json" //英雄品质系数
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hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
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hero_starup = "game_herostarup.json" // 升星
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hero_levelup = "game_herolevelup.json" //英雄等级基础属性
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hero_exp = "game_heroexp.json" // 升级
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hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
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)
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///配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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err = this.LoadMultiConfigure(map[string]interface{}{
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new_hero: cfg.NewGame_newHero,
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hero_stargrow: cfg.NewGame_heroStargrow,
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hero_levelgrow: cfg.NewGame_heroLevelgrow,
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hero_starup: cfg.NewGame_heroStarup,
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hero_levelup: cfg.NewGame_heroLevelup,
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hero_exp: cfg.NewGame_heroExp,
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hero_skillup: cfg.NewGame_heroSkillLevel,
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})
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return
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}
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//获取英雄配置数据
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func (this *configureComp) getHeroConfigure() (configure *cfg.Game_newHero, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(new_hero); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.Game_newHero); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_hero", v)
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}
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}
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return
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}
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// 获取英雄强化增加属性配置数据
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func (this *configureComp) GetHeroStargrowConfig() (configure *cfg.Game_heroStargrow, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_stargrow); err == nil {
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if configure, ok = v.(*cfg.Game_heroStargrow); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_hero", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_hero", v)
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}
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return
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}
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// 获取英雄升级属性变化相关配置数据
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func (this *configureComp) GetHeroLevelgrowConfig() (configure *cfg.Game_heroLevelgrow, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_levelgrow); err == nil {
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if configure, ok = v.(*cfg.Game_heroLevelgrow); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_heroLevelgrow", v)
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return
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}
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}
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return
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}
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// 获取英雄升星相关配置数据
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func (this *configureComp) GetHeroStarupConfig() (configure *cfg.Game_heroStarup, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_starup); err == nil {
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if configure, ok = v.(*cfg.Game_heroStarup); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_heroStarup", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_heroStarup", v)
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}
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return
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}
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// 获取英雄升级相关配置数据
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func (this *configureComp) GetHeroLevelUpConfig() (configure *cfg.Game_heroLevelup, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_levelup); err == nil {
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if configure, ok = v.(*cfg.Game_heroLevelup); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_heroLevelup", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_heroLevelup", v)
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}
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return
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}
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func (this *configureComp) GetHeroExpConfig() (configure *cfg.Game_heroExp, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_exp); err == nil {
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if configure, ok = v.(*cfg.Game_heroExp); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
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}
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return
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}
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func (this *configureComp) GetHeroExp(hid int32) *cfg.Game_heroExpData {
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if v, err := this.GetConfigure(hero_exp); err == nil {
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if configure, ok := v.(*cfg.Game_heroExp); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
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return nil
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} else {
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return configure.Get(hid)
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_heroExp", v)
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}
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return nil
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}
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//英雄等级基础属性
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func (this *configureComp) GetHeroLevelup() (configure *cfg.Game_heroLevelup, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_levelup); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.Game_heroLevelup); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_heroLevelup", v)
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return
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}
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}
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return
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}
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//英雄品质系数
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func (this *configureComp) GetHeroStargrow() (configure *cfg.Game_heroStargrow, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_stargrow); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.Game_heroStargrow); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_heroStargrow", v)
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return
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}
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}
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return
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}
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//获取英雄配置
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func (this *configureComp) GetHero(heroId int32) *cfg.Game_newHeroData {
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cfg, err := this.getHeroConfigure()
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if err != nil {
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return nil
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}
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if v, ok := cfg.GetDataMap()[heroId]; ok {
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return v
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}
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return nil
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}
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//获取英雄星级配置
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func (this *configureComp) GetHeroStar(star int32) *cfg.Game_heroStargrowData {
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cfg, err := this.GetHeroStargrow()
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if err != nil {
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return nil
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}
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if v, ok := cfg.GetDataMap()[star]; ok {
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return v
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}
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return nil
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}
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//获取英雄等级配置
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func (this *configureComp) GetHeroLv(lv int32) *cfg.Game_heroLevelupData {
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cfg, err := this.GetHeroLevelup()
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if err != nil {
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return nil
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}
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if v, ok := cfg.GetDataMap()[lv]; ok {
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return v
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}
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return nil
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}
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// 英雄成长系数
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func (this *configureComp) GetHeroLevelgrow() (configure *cfg.Game_heroLevelgrow, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_levelgrow); err != nil {
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return
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} else {
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if configure, ok = v.(*cfg.Game_heroLevelgrow); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_heroLevelgrow", v)
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return
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}
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}
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return
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}
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//英雄成长配置
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func (this *configureComp) GetHeroLvgrow(heroId int32) *cfg.Game_heroLevelgrowData {
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cfg, err := this.GetHeroLevelgrow()
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if err != nil {
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return nil
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}
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if v, ok := cfg.GetDataMap()[heroId]; ok {
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return v
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}
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return nil
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}
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// 获取英雄技能升级相关信息
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func (this *configureComp) GetHeroSkillUpConfig() (configure *cfg.Game_heroSkillLevel, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(hero_skillup); err == nil {
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if configure, ok = v.(*cfg.Game_heroSkillLevel); !ok {
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err = fmt.Errorf("%T no is *cfg.Game_hero", v)
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.Game_hero", v)
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}
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return
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}
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