152 lines
4.5 KiB
Go
152 lines
4.5 KiB
Go
package mline
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ChallengeOverCheck(session comm.IUserSession, req *pb.MlineChallengeOverReq) (code pb.ErrorCode) {
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if req.StageId == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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///挑战主线关卡
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func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.MlineChallengeOverReq) (code pb.ErrorCode, data proto.Message) {
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var (
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curChapter *pb.DBMline // 当前章节信息
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stageConf *cfg.GameMainStageData
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res []*cfg.Gameatn // 小章节奖励
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isWin bool
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first bool // 判断是否是首通
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update map[string]interface{}
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rsp *pb.MlineChallengeOverResp
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star int32 // 评星
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)
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rsp = &pb.MlineChallengeOverResp{}
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update = make(map[string]interface{})
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res = make([]*cfg.Gameatn, 0)
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code = this.ChallengeOverCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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if stageConf = this.module.configure.GetMainStageConf(req.StageId); stageConf == nil { // 配置文件校验
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code = pb.ErrorCode_MainlineNotFindChapter
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return
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}
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list, _ := this.module.modelMline.getMainlineList(session.GetUserId())
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for _, v := range list {
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if stageConf.Chapterid == v.ChapterId {
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curChapter = v
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break
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}
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}
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if curChapter == nil {
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code = pb.ErrorCode_MainlineNotFindChapter
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return
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}
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// 校验通过
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code, isWin = this.module.battle.CheckBattleReport(session, req.Report)
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if code != pb.ErrorCode_Success {
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return
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}
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if !isWin { // 战斗失败返还扣除的体力
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if v, ok := curChapter.Ps[req.StageId]; ok && v > 0 {
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if code = this.module.DispenseRes(session, stageConf.PsConsume, true); code != pb.ErrorCode_Success { // 返还预扣体力
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return
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}
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}
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curChapter.Ps[req.StageId] = 0 // 清空预扣体力值
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update["ps"] = curChapter.Ps
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this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update)
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code = pb.ErrorCode_BattleNoWin
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return
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}
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// 评星规则
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if len(stageConf.Star) != len(stageConf.StarType) || len(stageConf.Star) != len(stageConf.StarValue) || len(stageConf.StarValue) != len(stageConf.StarType) {
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this.module.Errorf("配置错误, 参数数量不一致,StageId: %d", req.StageId)
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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for i, v := range stageConf.StarType {
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if v == comm.MainStarType1 {
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star += stageConf.Star[i]
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} else if v == comm.MainStarType2 {
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if req.Report.Death <= stageConf.StarValue[i] {
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star += stageConf.Star[i]
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}
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} else if v == comm.MainStarType3 {
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if req.Report.Round <= stageConf.StarValue[i] {
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star += stageConf.Star[i]
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}
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}
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}
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// 判断是不是首通
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if _, ok := curChapter.Star[req.StageId]; !ok {
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first = true
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curChapter.Star[req.StageId] = star // 星级赋值
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update["star"] = curChapter.Star
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}
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if curChapter.Star[req.StageId] > star { // 给最高星
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curChapter.Star[req.StageId] = star
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update["star"] = curChapter.Star
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}
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curChapter.Ps[req.StageId] = 0 // 清空预扣体力值
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update["ps"] = curChapter.Ps
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curChapter.StageId = req.StageId
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update["stageId"] = curChapter.StageId
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if first { // 发奖
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if code = this.module.DispenseRes(session, stageConf.Firstaward, true); code != pb.ErrorCode_Success {
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this.module.Debugf("DispenseRes err:+%v", res)
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}
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for _, v := range stageConf.Firstaward {
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rsp.Reward = append(rsp.Reward, &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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} else {
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if code = this.module.DispenseRes(session, stageConf.Commonaward, true); code != pb.ErrorCode_Success {
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this.module.Debugf("DispenseRes err:+%v", res)
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}
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for _, v := range stageConf.Commonaward {
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rsp.Reward = append(rsp.Reward, &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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}
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// 加英雄经验
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if stageConf.HeroExp > 0 {
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if req.Report != nil && req.Report.Info != nil && len(req.Report.Info.Redflist) > 0 {
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for _, v := range req.Report.Info.Redflist[0].Team {
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if !v.Ishelp { // 助战英雄不加经验
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this.module.ModuleHero.AddHeroExp(session, v.Oid, stageConf.HeroExp)
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}
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}
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}
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}
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this.module.modelMline.modifyMlineData(session.GetUserId(), curChapter.Id, update)
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rsp.Data = curChapter
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session.SendMsg(string(this.module.GetType()), MlineChallengeOverResp, rsp) // 数据推送
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// 主线任务统计 Rtype60
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype60, 1)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype61, int32(req.StageId))
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return
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}
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