125 lines
3.0 KiB
Go
125 lines
3.0 KiB
Go
package parkour
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import (
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/modules/parkour/ai"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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/*
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AI 逻辑组件
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*/
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type aiComp struct {
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cbase.ModuleCompBase
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service core.IService
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module *Parkour
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conf []*cfg.GameBuzkashiGradeData
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lock sync.RWMutex
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ais map[string][]*ai.AI
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}
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//组件初始化接口
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func (this *aiComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.ModuleCompBase.Init(service, module, comp, options)
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this.module = module.(*Parkour)
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this.service = service
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this.ais = make(map[string][]*ai.AI)
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return
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}
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func (this *aiComp) Start() (err error) {
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err = this.ModuleCompBase.Start()
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if this.conf, err = this.module.configure.getGameBuzkashiGrades(); err != nil {
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return
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}
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// timewheel.AddCron(time.Second*3, this.aihandle)
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return
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}
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//创建战斗ai
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func (this *aiComp) createAi(battleid string, btype pb.RaceType, users []*pb.DBRaceMember) (err error) {
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var (
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ok bool
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ais []*ai.AI
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conf *cfg.GameBukashiAiData
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)
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if battleid == "" || users == nil || len(users) == 0 {
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err = fmt.Errorf("battleid:%s users:%v parameter exceptions", battleid, users)
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return
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}
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this.lock.RLock()
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_, ok = this.ais[battleid]
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this.lock.RUnlock()
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if ok {
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err = fmt.Errorf("battle:%s already exists", battleid)
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return
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}
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ais = make([]*ai.AI, len(users))
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for i, v := range users {
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if conf, err = this.module.configure.getgameBukashiAiDataByDan(int32(btype), v.Dan); err != nil {
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return
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}
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ais[i] = ai.NewAI(battleid, v.Uid, conf)
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}
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this.lock.Lock()
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this.ais[battleid] = ais
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this.lock.Unlock()
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return
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}
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//移除AI
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func (this *aiComp) removeAi(battleid string) {
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this.lock.Lock()
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delete(this.ais, battleid)
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this.lock.Unlock()
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}
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//ai自动化
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// func (this *aiComp) aihandle(task *timewheel.Task, args ...interface{}) {
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// var (
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// ok bool
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// ais map[string][]*AI = make(map[string][]*AI)
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// )
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// this.lock.RLock()
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// if len(this.ais) > 0 {
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// ok = true
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// for k, v := range this.ais {
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// ais[k] = v
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// }
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// }
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// this.lock.RUnlock()
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// if ok {
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// for id, member := range ais {
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// for _, ai := range member {
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// if time.Now().Sub(ai.LastTime) > ai.Interval {
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// switch ai.Handle[ai.CurrIndex] {
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// case AIHandle_Avoid0: //躲避障碍 失败
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// go this.module.avoid(id, ai.UId, nil)
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// break
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// case AIHandle_Avoid1: //躲避障碍 成功
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// go this.module.avoid(id, ai.UId, this.conf[1])
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// break
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// case AIHandle_Avoid2: //躲避障碍 完美
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// go this.module.avoid(id, ai.UId, this.conf[0])
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// break
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// case AIHandle_Shots0: //射门 失败
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// break
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// case AIHandle_Shots1: //射门 成功
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// go this.module.shot(id, ai.UId)
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// break
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// }
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// ai.LastTime = time.Now()
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// ai.CurrIndex++
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// ai.CurrIndex = ai.CurrIndex % int32(len(ai.Handle))
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// }
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// }
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// }
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// }
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// }
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