go_dreamfactory/sys/configure/structs/game.playerlv.go

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_playerlv struct {
_dataMap map[int32]*Game_playerlvData
_dataList []*Game_playerlvData
}
func NewGame_playerlv(_buf []map[string]interface{}) (*Game_playerlv, error) {
_dataList := make([]*Game_playerlvData, 0, len(_buf))
dataMap := make(map[int32]*Game_playerlvData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_playerlvData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Lv] = _v
}
}
return &Game_playerlv{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_playerlv) GetDataMap() map[int32]*Game_playerlvData {
return table._dataMap
}
func (table *Game_playerlv) GetDataList() []*Game_playerlvData {
return table._dataList
}
func (table *Game_playerlv) Get(key int32) *Game_playerlvData {
return table._dataMap[key]
}