130 lines
8.0 KiB
Go
130 lines
8.0 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type Game_mainlineEasyData struct {
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Id int32
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Previoustage int32
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Order int32
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Linearnum int32
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Chapter int32
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Route int32
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Episodetype int32
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Episodelocation []int32
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Model string
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Effect string
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Enemywave int32
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Enemy1lv int32
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Enemy1hppro float32
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Enemy1atkpro float32
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Enemy1defpro float32
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Enemy2lv int32
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Enemy2hppro float32
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Enemy2atkpro float32
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Enemy2defpro float32
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Wave1enemyid []int32
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Wave2enemyid []int32
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Enemyid string
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Battlescene string
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Sceneeffect string
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Award []*Game_atn
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Title string
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Desc string
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}
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func (Game_mainlineEasyData) GetTypeId() int {
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return 1212270997
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}
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func NewGame_mainlineEasyData(_buf map[string]interface{}) (_v *Game_mainlineEasyData, err error) {
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_v = &Game_mainlineEasyData{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["previoustage"].(float64); !_ok_ { err = errors.New("previoustage error"); return }; _v.Previoustage = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["order"].(float64); !_ok_ { err = errors.New("order error"); return }; _v.Order = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["linearnum"].(float64); !_ok_ { err = errors.New("linearnum error"); return }; _v.Linearnum = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["chapter"].(float64); !_ok_ { err = errors.New("chapter error"); return }; _v.Chapter = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["route"].(float64); !_ok_ { err = errors.New("route error"); return }; _v.Route = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Episodetype"].(float64); !_ok_ { err = errors.New("Episodetype error"); return }; _v.Episodetype = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["Episodelocation"].([]interface{}); !_ok_ { err = errors.New("Episodelocation error"); return }
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_v.Episodelocation = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Episodelocation = append(_v.Episodelocation, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
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{ var _ok_ bool; if _v.Effect, _ok_ = _buf["effect"].(string); !_ok_ { err = errors.New("effect error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemywave"].(float64); !_ok_ { err = errors.New("enemywave error"); return }; _v.Enemywave = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemy1lv"].(float64); !_ok_ { err = errors.New("enemy1lv error"); return }; _v.Enemy1lv = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemy1hppro"].(float64); !_ok_ { err = errors.New("enemy1hppro error"); return }; _v.Enemy1hppro = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemy1atkpro"].(float64); !_ok_ { err = errors.New("enemy1atkpro error"); return }; _v.Enemy1atkpro = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemy1defpro"].(float64); !_ok_ { err = errors.New("enemy1defpro error"); return }; _v.Enemy1defpro = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemy2lv"].(float64); !_ok_ { err = errors.New("enemy2lv error"); return }; _v.Enemy2lv = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemy2hppro"].(float64); !_ok_ { err = errors.New("enemy2hppro error"); return }; _v.Enemy2hppro = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemy2atkpro"].(float64); !_ok_ { err = errors.New("enemy2atkpro error"); return }; _v.Enemy2atkpro = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enemy2defpro"].(float64); !_ok_ { err = errors.New("enemy2defpro error"); return }; _v.Enemy2defpro = float32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["wave1enemyid"].([]interface{}); !_ok_ { err = errors.New("wave1enemyid error"); return }
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_v.Wave1enemyid = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Wave1enemyid = append(_v.Wave1enemyid, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["wave2enemyid"].([]interface{}); !_ok_ { err = errors.New("wave2enemyid error"); return }
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_v.Wave2enemyid = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Wave2enemyid = append(_v.Wave2enemyid, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Enemyid, _ok_ = _buf["enemyid"].(string); !_ok_ { err = errors.New("enemyid error"); return } }
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{ var _ok_ bool; if _v.Battlescene, _ok_ = _buf["battlescene"].(string); !_ok_ { err = errors.New("battlescene error"); return } }
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{ var _ok_ bool; if _v.Sceneeffect, _ok_ = _buf["sceneeffect"].(string); !_ok_ { err = errors.New("sceneeffect error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
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_v.Award = make([]*Game_atn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Game_atn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
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_v.Award = append(_v.Award, _list_v_)
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}
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}
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["title"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Title error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Title, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["desc"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Desc error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Desc, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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return
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}
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