go_dreamfactory/sys/configure/structs/game.chatSystem.go
2022-07-20 17:56:09 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_chatSystem struct {
_dataMap map[int32]*Game_chatSystemData
_dataList []*Game_chatSystemData
}
func NewGame_chatSystem(_buf []map[string]interface{}) (*Game_chatSystem, error) {
_dataList := make([]*Game_chatSystemData, 0, len(_buf))
dataMap := make(map[int32]*Game_chatSystemData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_chatSystemData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Key] = _v
}
}
return &Game_chatSystem{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_chatSystem) GetDataMap() map[int32]*Game_chatSystemData {
return table._dataMap
}
func (table *Game_chatSystem) GetDataList() []*Game_chatSystemData {
return table._dataList
}
func (table *Game_chatSystem) Get(key int32) *Game_chatSystemData {
return table._dataMap[key]
}