go_dreamfactory/modules/pagoda/module.go

111 lines
3.0 KiB
Go

package pagoda
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
type Pagoda struct {
modules.ModuleBase
modelPagoda *ModelPagoda
modelSeasonPagoda *ModelSeasonPagoda
api *apiComp
modulerank *ModelRank
configure *configureComp
battle comm.IBattle
service core.IService
}
func NewModule() core.IModule {
return &Pagoda{}
}
func (this *Pagoda) GetType() core.M_Modules {
return comm.ModulePagoda
}
func (this *Pagoda) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
this.service = service
return
}
func (this *Pagoda) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelPagoda = this.RegisterComp(new(ModelPagoda)).(*ModelPagoda)
this.modelSeasonPagoda = this.RegisterComp(new(ModelSeasonPagoda)).(*ModelSeasonPagoda)
this.modulerank = this.RegisterComp(new(ModelRank)).(*ModelRank)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
// 接口信息
func (this *Pagoda) ModifyPagodaData(uid string, data map[string]interface{}) (code pb.ErrorCode) {
err := this.modelPagoda.modifyPagodaDataByObjId(uid, data)
if err != nil {
code = pb.ErrorCode_DBError
}
return
}
// 修改赛季塔信息
func (this *Pagoda) ModifySeasonPagodaData(uid string, data map[string]interface{}) (code pb.ErrorCode) {
err := this.modelSeasonPagoda.modifySeasonPagodaDataByObjId(uid, data)
if err != nil {
code = pb.ErrorCode_DBError
}
return
}
func (this *Pagoda) Start() (err error) {
err = this.ModuleBase.Start()
var module core.IModule
if module, err = this.service.GetModule(comm.ModuleBattle); err != nil {
return
}
this.battle = module.(comm.IBattle)
return
}
// 给gm 调用修改爬塔层数
func (this *Pagoda) ModifyPagodaFloor(session comm.IUserSession, level int32) (code pb.ErrorCode) {
list, _ := this.modelPagoda.getPagodaList(session.GetUserId())
if list != nil {
list.PagodaId = level
mapData := make(map[string]interface{}, 0)
mapData["pagodaId"] = level
code = this.ModifyPagodaData(session.GetUserId(), mapData)
session.SendMsg(string(this.GetType()), PagodaGetListResp, &pb.PagodaGetListResp{Data: list})
}
return
}
// 查询玩家
func (this *Pagoda) CheckUserBasePagodaInfo(uid string) (data *pb.DBPagodaRecord) {
list, _ := this.modelPagoda.getPagodaList(uid)
if list != nil { // redis没有数据
data = this.modulerank.getPagodaRankListByFloorid(uid, list.PagodaId)
}
return
}
// 清除赛季塔信息
func (this *Pagoda) CleanSeasonPagodaData() (code pb.ErrorCode) {
seasonMaxCount := this.modelPagoda.module.configure.GetPagodaFloor(201)
for iPos := 0; iPos < int(seasonMaxCount); iPos++ {
key := fmt.Sprintf("%s-%d-rank", floorRankKey, iPos+1)
if err := this.modelSeasonPagoda.Redis.Ltrim(key, 0, -1); err != nil {
log.Errorf("delete failed")
}
}
return
}