160 lines
4.1 KiB
Go
160 lines
4.1 KiB
Go
package buried
|
|
|
|
import (
|
|
"fmt"
|
|
"go_dreamfactory/comm"
|
|
"go_dreamfactory/lego/base"
|
|
"go_dreamfactory/lego/core"
|
|
"go_dreamfactory/lego/sys/log"
|
|
"go_dreamfactory/modules"
|
|
"go_dreamfactory/pb"
|
|
cfg "go_dreamfactory/sys/configure/structs"
|
|
"time"
|
|
)
|
|
|
|
/*
|
|
模块名:用户埋点完成条件触发系统
|
|
模块描述:用户埋点数据中心管理模块
|
|
开发人员:李伟
|
|
*/
|
|
|
|
type Buried struct {
|
|
modules.ModuleBase
|
|
service base.IRPCXService
|
|
configure *configureComp
|
|
modelBuried *modelBuried
|
|
}
|
|
|
|
func NewModule() core.IModule {
|
|
return &Buried{}
|
|
}
|
|
|
|
func (this *Buried) GetType() core.M_Modules {
|
|
return comm.ModuleBuried
|
|
}
|
|
|
|
func (this *Buried) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
|
|
err = this.ModuleBase.Init(service, module, options)
|
|
this.service = service.(base.IRPCXService)
|
|
return
|
|
}
|
|
|
|
func (this *Buried) Start() (err error) {
|
|
err = this.ModuleBase.Start()
|
|
return
|
|
}
|
|
|
|
//装备组件
|
|
func (this *Buried) OnInstallComp() {
|
|
this.ModuleBase.OnInstallComp()
|
|
|
|
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
|
|
this.modelBuried = this.RegisterComp(new(modelBuried)).(*modelBuried)
|
|
}
|
|
|
|
//激活数据采集点
|
|
func (this *Buried) ActivationBuried(uid string, conids ...int32) (err error) {
|
|
|
|
return
|
|
}
|
|
|
|
//触发埋点
|
|
func (this *Buried) TriggerBuried(uid string, burieds ...*comm.BuriedParam) {
|
|
var (
|
|
pass map[*comm.BuriedParam][]*cfg.GameBuriedCondiData = make(map[*comm.BuriedParam][]*cfg.GameBuriedCondiData)
|
|
model *buriedModel
|
|
bdatas map[int32]*pb.DBBuried
|
|
bdata *pb.DBBuried
|
|
ok bool
|
|
complete bool
|
|
completeConIds []int32 //完成id列表
|
|
err error
|
|
)
|
|
if model, err = this.modelBuried.getburiedModel(uid); err != nil {
|
|
this.Error("获取用户埋点数据模型对象失败!", log.Field{Key: "err", Value: err.Error()})
|
|
return
|
|
}
|
|
for _, buried := range burieds {
|
|
conds := this.configure.getCondiDatas(buried.Btype)
|
|
for _, cond := range conds {
|
|
if checkburied(buried, cond) { //判断此埋点数据是否有效
|
|
if _, ok := pass[buried]; !ok {
|
|
pass[buried] = make([]*cfg.GameBuriedCondiData, 0)
|
|
}
|
|
pass[buried] = append(pass[buried], cond)
|
|
}
|
|
}
|
|
}
|
|
if len(pass) > 0 {
|
|
if bdatas, err = model.getUserBurieds(uid); err != nil {
|
|
return
|
|
}
|
|
}
|
|
completeConIds = make([]int32, 0)
|
|
//处理校验通过埋点数据
|
|
for buried, conds := range pass {
|
|
if bdata, ok = bdatas[bdata.Btype]; !ok {
|
|
bdatas[bdata.Btype] = &pb.DBBuried{
|
|
Uid: uid,
|
|
Btype: bdata.Btype,
|
|
Items: make(map[int32]*pb.DBBuriedItem),
|
|
}
|
|
}
|
|
for _, cond := range conds {
|
|
if cond.Rtype == rtype1 { //创号后入录
|
|
if complete, err = this.updateAndCheckBuried(bdata, buried, cond, true); complete {
|
|
completeConIds = append(completeConIds, cond.Id)
|
|
}
|
|
} else if cond.Rtype == rtype2 { //任务接取后才会录入 判断用户埋点数据是否存在 不存在等待任务系统调用接口 ActivationBuried 激活
|
|
if complete, err = this.updateAndCheckBuried(bdata, buried, cond, false); complete {
|
|
completeConIds = append(completeConIds, cond.Id)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//通知事件
|
|
if len(completeConIds) > 0 {
|
|
|
|
}
|
|
}
|
|
|
|
//更新并校验完成
|
|
func (this *Buried) updateAndCheckBuried(bdata *pb.DBBuried, burie *comm.BuriedParam, cond *cfg.GameBuriedCondiData, autoActivated bool) (complete bool, err error) {
|
|
var (
|
|
ok bool
|
|
bitem *pb.DBBuriedItem
|
|
)
|
|
|
|
if bitem, ok = bdata.Items[int32(cond.Id)]; !ok {
|
|
if autoActivated { //自动激活
|
|
bitem = &pb.DBBuriedItem{
|
|
Conid: cond.Id,
|
|
State: pb.BuriedItemState_Activated,
|
|
Value: 0,
|
|
Timestamp: time.Now().Unix(),
|
|
}
|
|
} else {
|
|
return
|
|
}
|
|
}
|
|
|
|
if bitem.State == pb.BuriedItemState_Inactivated || bitem.State == pb.BuriedItemState_Freeze { //未激活和冻结 不在处理
|
|
return
|
|
}
|
|
|
|
switch cond.Vtype { //数据接入方式
|
|
case overlay: //累加数据
|
|
bitem.Value += burie.Value
|
|
case cover:
|
|
bitem.Value = burie.Value
|
|
default:
|
|
err = fmt.Errorf("未知的埋点数据处理类型:%d", cond.Vtype)
|
|
return
|
|
}
|
|
|
|
if bitem.Value >= cond.Value { //完成进度
|
|
complete = true
|
|
}
|
|
return
|
|
}
|