436 lines
13 KiB
Go
436 lines
13 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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LocalizeConfig_CNCategory *Localize_LocalizeConfig_CNCategory
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LocalizeConfig_ENCategory *Localize_LocalizeConfig_ENCategory
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LocalizeConfig_TWCategory *Localize_LocalizeConfig_TWCategory
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global *Game_global
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ui *Game_ui
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plot *Game_plot
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extservers *Game_extservers
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skillAtk *Game_skillAtk
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skillAfteratk *Game_skillAfteratk
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skillBuff *Game_skillBuff
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skillPassive *Game_skillPassive
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newHero *Game_hero
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heroStargrow *Game_heroStargrow
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heroLevelgrow *Game_heroLevelgrow
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heroStarup *Game_heroStarup
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heroExp *Game_heroExp
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heroLevelup *Game_heroLevelup
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equip *Game_equip
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equipAttrlibrary *Game_equipAttrlibrary
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equipSuit *Game_equipSuit
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equipColor *Game_equipColor
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equipIntensify *Game_equipIntensify
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item *Game_item
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heroSkillLevel *Game_heroSkillLevel
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heroResonance *Game_heroResonance
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comAtn *Game_comAtn
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heroAwaken *Game_heroAwaken
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heroMethod *Game_heroMethod
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shop *Game_shop
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shopitem *Game_shopitem
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activeReward *Game_activeReward
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serverList *Game_serverList
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com *Game_com
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newSkill *Game_newSkill
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model *Game_model
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mainlineChapter *Game_mainlineChapter
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mainlineEasy *Game_mainlineEasy
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mainlineHard *Game_mainlineHard
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mainlinePurgatory *Game_mainlinePurgatory
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drawCard *Game_drawCard
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drawUpdraw *Game_drawUpdraw
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drawCom *Game_drawCom
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drawCost *Game_drawCost
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chatChannel *Game_chatChannel
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chatSystem *Game_chatSystem
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chatServerGroup *Game_chatServerGroup
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chatChannelCom *Game_chatChannelCom
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taskRound *Game_taskRound
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taskActiveReward *Game_taskActiveReward
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coin *Game_coin
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initial *Game_initial
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monster *Game_monster
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equipPos *Game_equipPos
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playerlv *Game_playerlv
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propsgroup *Game_propsgroup
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facemod *Game_facemod
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msgdistrib *Game_msgdistrib
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language *Game_language
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propsgrouplist *Game_propsgrouplist
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("LocalizeConfig_CN"); err != nil {
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return nil, err
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}
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if tables.LocalizeConfig_CNCategory, err = NewLocalize_LocalizeConfig_CNCategory(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("LocalizeConfig_EN"); err != nil {
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return nil, err
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}
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if tables.LocalizeConfig_ENCategory, err = NewLocalize_LocalizeConfig_ENCategory(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("LocalizeConfig_TW"); err != nil {
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return nil, err
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}
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if tables.LocalizeConfig_TWCategory, err = NewLocalize_LocalizeConfig_TWCategory(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_global"); err != nil {
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return nil, err
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}
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if tables.global, err = NewGame_global(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_ui"); err != nil {
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return nil, err
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}
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if tables.ui, err = NewGame_ui(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_plot"); err != nil {
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return nil, err
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}
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if tables.plot, err = NewGame_plot(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers"); err != nil {
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return nil, err
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}
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if tables.extservers, err = NewGame_extservers(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk"); err != nil {
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return nil, err
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}
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if tables.skillAtk, err = NewGame_skillAtk(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk"); err != nil {
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return nil, err
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}
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if tables.skillAfteratk, err = NewGame_skillAfteratk(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff"); err != nil {
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return nil, err
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}
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if tables.skillBuff, err = NewGame_skillBuff(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive"); err != nil {
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return nil, err
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}
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if tables.skillPassive, err = NewGame_skillPassive(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_hero"); err != nil {
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return nil, err
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}
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if tables.newHero, err = NewGame_hero(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow"); err != nil {
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return nil, err
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}
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if tables.heroStargrow, err = NewGame_heroStargrow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow"); err != nil {
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return nil, err
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}
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if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup"); err != nil {
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return nil, err
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}
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if tables.heroStarup, err = NewGame_heroStarup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroexp"); err != nil {
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return nil, err
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}
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if tables.heroExp, err = NewGame_heroExp(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup"); err != nil {
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return nil, err
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}
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if tables.heroLevelup, err = NewGame_heroLevelup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip"); err != nil {
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return nil, err
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}
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if tables.equip, err = NewGame_equip(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrary"); err != nil {
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return nil, err
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}
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if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit"); err != nil {
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return nil, err
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}
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if tables.equipSuit, err = NewGame_equipSuit(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipcolor"); err != nil {
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return nil, err
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}
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if tables.equipColor, err = NewGame_equipColor(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify"); err != nil {
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return nil, err
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}
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if tables.equipIntensify, err = NewGame_equipIntensify(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_item"); err != nil {
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return nil, err
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}
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if tables.item, err = NewGame_item(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskilllevel"); err != nil {
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return nil, err
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}
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if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroresonance"); err != nil {
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return nil, err
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}
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if tables.heroResonance, err = NewGame_heroResonance(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_comatn"); err != nil {
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return nil, err
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}
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if tables.comAtn, err = NewGame_comAtn(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroawaken"); err != nil {
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return nil, err
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}
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if tables.heroAwaken, err = NewGame_heroAwaken(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethod"); err != nil {
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return nil, err
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}
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if tables.heroMethod, err = NewGame_heroMethod(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shop"); err != nil {
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return nil, err
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}
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if tables.shop, err = NewGame_shop(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopitem"); err != nil {
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return nil, err
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}
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if tables.shopitem, err = NewGame_shopitem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_activereward"); err != nil {
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return nil, err
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}
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if tables.activeReward, err = NewGame_activeReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_serverlist"); err != nil {
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return nil, err
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}
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if tables.serverList, err = NewGame_serverList(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_com"); err != nil {
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return nil, err
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}
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if tables.com, err = NewGame_com(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_newskill"); err != nil {
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return nil, err
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}
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if tables.newSkill, err = NewGame_newSkill(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_model"); err != nil {
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return nil, err
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}
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if tables.model, err = NewGame_model(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinechapter"); err != nil {
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return nil, err
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}
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if tables.mainlineChapter, err = NewGame_mainlineChapter(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlineeasy"); err != nil {
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return nil, err
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}
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if tables.mainlineEasy, err = NewGame_mainlineEasy(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinehard"); err != nil {
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return nil, err
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}
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if tables.mainlineHard, err = NewGame_mainlineHard(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinepurgatory"); err != nil {
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return nil, err
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}
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if tables.mainlinePurgatory, err = NewGame_mainlinePurgatory(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcard"); err != nil {
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return nil, err
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}
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if tables.drawCard, err = NewGame_drawCard(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawupdraw"); err != nil {
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return nil, err
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}
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if tables.drawUpdraw, err = NewGame_drawUpdraw(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcom"); err != nil {
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return nil, err
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}
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if tables.drawCom, err = NewGame_drawCom(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcost"); err != nil {
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return nil, err
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}
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if tables.drawCost, err = NewGame_drawCost(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannel"); err != nil {
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return nil, err
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}
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if tables.chatChannel, err = NewGame_chatChannel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatsystem"); err != nil {
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return nil, err
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}
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if tables.chatSystem, err = NewGame_chatSystem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatservergroup"); err != nil {
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return nil, err
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}
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if tables.chatServerGroup, err = NewGame_chatServerGroup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannelcom"); err != nil {
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return nil, err
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}
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if tables.chatChannelCom, err = NewGame_chatChannelCom(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskround"); err != nil {
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return nil, err
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}
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if tables.taskRound, err = NewGame_taskRound(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskactivereward"); err != nil {
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return nil, err
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}
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if tables.taskActiveReward, err = NewGame_taskActiveReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_coin"); err != nil {
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return nil, err
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}
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if tables.coin, err = NewGame_coin(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_initial"); err != nil {
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return nil, err
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}
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if tables.initial, err = NewGame_initial(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_monster"); err != nil {
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return nil, err
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}
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if tables.monster, err = NewGame_monster(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equippos"); err != nil {
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return nil, err
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}
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if tables.equipPos, err = NewGame_equipPos(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_playerlv"); err != nil {
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return nil, err
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}
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if tables.playerlv, err = NewGame_playerlv(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_propsgroup"); err != nil {
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return nil, err
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}
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if tables.propsgroup, err = NewGame_propsgroup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_facemod"); err != nil {
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return nil, err
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}
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if tables.facemod, err = NewGame_facemod(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_msgdistrib"); err != nil {
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return nil, err
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}
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if tables.msgdistrib, err = NewGame_msgdistrib(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_language"); err != nil {
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return nil, err
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}
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if tables.language, err = NewGame_language(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_propsgrouplist"); err != nil {
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return nil, err
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}
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if tables.propsgrouplist, err = NewGame_propsgrouplist(buf); err != nil {
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return nil, err
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}
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return tables, nil
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}
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