go_dreamfactory/sys/configure/structs/Tables.go
2022-12-05 16:48:07 +08:00

968 lines
30 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
Global *GameGlobal
Extservers *GameExtservers
SkillAtk *GameSkillAtk
SkillAfteratk *GameSkillAfteratk
SkillBuff *GameSkillBuff
SkillPassive *GameSkillPassive
Hero *GameHero
HeroStargrow *GameHeroStargrow
HeroLevelgrow *GameHeroLevelgrow
HeroStarup *GameHeroStarup
HeroExp *GameHeroExp
HeroLevelup *GameHeroLevelup
Equip *GameEquip
EquipAttrlibrary *GameEquipAttrlibrary
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
EquipSCompose *GameEquipSCompose
EquipAttribute *GameEquipAttribute
EquipEnchanting *GameEquipEnchanting
Item *GameItem
HeroSkillLevel *GameHeroSkillLevel
HeroResonance *GameHeroResonance
HeroAwaken *GameHeroAwaken
HeroMethod *GameHeroMethod
HeroMethodComment *GameHeroMethodComment
Shop *GameShop
Shopitem *GameShopitem
ActiveReward *GameActiveReward
Model *GameModel
MainlineChapter *GameMainlineChapter
Mainline *GameMainline
DrawCard *GameDrawCard
ChatChannel *GameChatChannel
ChatSystem *GameChatSystem
ChatServerGroup *GameChatServerGroup
ChatChannelCom *GameChatChannelCom
ChatExpression *GameChatExpression
TaskRound *GameTaskRound
TaskActiveReward *GameTaskActiveReward
Coin *GameCoin
Initial *GameInitial
Monster *GameMonster
EquipPos *GameEquipPos
Playerlv *GamePlayerlv
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
TestFlow *GameTestFlow
Opencond *GameOpencond
Stroy *GameStroy
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
SeasonLoop *GameSeasonLoop
PagodaSeasonReward *GamePagodaSeasonReward
RdtaskCondi *GameRdtaskCondi
KungfuUnlock *GameKungfuUnlock
KungfuMasterworker *GameKungfuMasterworker
Gourmet *GameGourmet
Drop *GameDrop
Smithy *GameSmithy
SmithyStove *GameSmithyStove
SmithyText *GameSmithyText
VikingBoss *GameVikingBoss
VikingChallenge *GameVikingChallenge
VikingLineup *GameVikingLineup
VikingEntrance *GameVikingEntrance
DreamlandBoos *GameDreamlandBoos
DreamlandChallenge *GameDreamlandChallenge
DreamlandTrigger *GameDreamlandTrigger
HuntingBoss *GameHuntingBoss
HuntingChallenge *GameHuntingChallenge
HuntingOpenTime *GameHuntingOpenTime
HuntingLineup *GameHuntingLineup
MonsterFormat *GameMonsterFormat
Link *GameLink
GetResource *GameGetResource
VikingBossSkill *GameVikingBossSkill
LibraryFetter *GameLibraryFetter
LibraryStory *GameLibraryStory
LibraryHero *GameLibraryHero
LibraryHistory *GameLibraryHistory
LibraryFavor *GameLibraryFavor
LibraryFavorlv *GameLibraryFavorlv
LibraryBubble *GameLibraryBubble
LibraryPlayBack *GameLibraryPlayBack
Robot *GameRobot
Ip *GameIp
NameLibrary *GameNameLibrary
HeroConvertdata *GameHeroConvertdata
LinestoryTimeLine *GameLinestoryTimeLine
LinestoryMainTask *GameLinestoryMainTask
Herofusion *GameHerofusion
PlayerInfor *GamePlayerInfor
HeroTalent *GameHeroTalent
TalentSkill *GameTalentSkill
ArenaBuyChallenge *GameArenaBuyChallenge
ArenaActiveReward *GameArenaActiveReward
ArenaRobot *GameArenaRobot
ArenaRankReward *GameArenaRankReward
ArenaChallengeNpc *GameArenaChallengeNpc
ItemBox *GameItemBox
Show *GameShow
GuildLv *GameGuildLv
GuildPng *GameGuildPng
GuildActivity *GameGuildActivity
GuildSign *GameGuildSign
GuildTask *GameGuildTask
TrollRule *GameTrollRule
TrollGoods *GameTrollGoods
TrollTrain *GameTrollTrain
TrollLv *GameTrollLv
TrollCoefficient *GameTrollCoefficient
Horoscope *GameHoroscope
Sign *GameSign
SignReset *GameSignReset
GrowTask *GameGrowTask
GrowReward *GameGrowReward
Recharge *GameRecharge
PrivilegeCard *GamePrivilegeCard
Privilege *GamePrivilege
WorldTask *GameWorldTask
Teaching *GameTeaching
HeroStrategy *GameHeroStrategy
FightGlobalEvent *GameFightGlobalEvent
PayPackage *GamePayPackage
WorldBattle *GameWorldBattle
RedDot *GameRedDot
RedDotTalkid *GameRedDotTalkid
RedDotGroup *GameRedDotGroup
PassCheck *GamePassCheck
Mail *GameMail
CombatLevel *GameCombatLevel
CombatManster *GameCombatManster
CombatBox *GameCombatBox
Help *GameHelp
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_global") ; err != nil {
return nil, err
}
if tables.Global, err = NewGameGlobal(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_extservers") ; err != nil {
return nil, err
}
if tables.Extservers, err = NewGameExtservers(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillatk") ; err != nil {
return nil, err
}
if tables.SkillAtk, err = NewGameSkillAtk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk") ; err != nil {
return nil, err
}
if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff") ; err != nil {
return nil, err
}
if tables.SkillBuff, err = NewGameSkillBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive") ; err != nil {
return nil, err
}
if tables.SkillPassive, err = NewGameSkillPassive(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_hero") ; err != nil {
return nil, err
}
if tables.Hero, err = NewGameHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow") ; err != nil {
return nil, err
}
if tables.HeroStargrow, err = NewGameHeroStargrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow") ; err != nil {
return nil, err
}
if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostarup") ; err != nil {
return nil, err
}
if tables.HeroStarup, err = NewGameHeroStarup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroexp") ; err != nil {
return nil, err
}
if tables.HeroExp, err = NewGameHeroExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup") ; err != nil {
return nil, err
}
if tables.HeroLevelup, err = NewGameHeroLevelup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equip") ; err != nil {
return nil, err
}
if tables.Equip, err = NewGameEquip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary") ; err != nil {
return nil, err
}
if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit") ; err != nil {
return nil, err
}
if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor") ; err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
if tables.EquipIntensify, err = NewGameEquipIntensify(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipscompose") ; err != nil {
return nil, err
}
if tables.EquipSCompose, err = NewGameEquipSCompose(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattribute") ; err != nil {
return nil, err
}
if tables.EquipAttribute, err = NewGameEquipAttribute(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipenchanting") ; err != nil {
return nil, err
}
if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_item") ; err != nil {
return nil, err
}
if tables.Item, err = NewGameItem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel") ; err != nil {
return nil, err
}
if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroresonance") ; err != nil {
return nil, err
}
if tables.HeroResonance, err = NewGameHeroResonance(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroawaken") ; err != nil {
return nil, err
}
if tables.HeroAwaken, err = NewGameHeroAwaken(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethod") ; err != nil {
return nil, err
}
if tables.HeroMethod, err = NewGameHeroMethod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heromethodcomment") ; err != nil {
return nil, err
}
if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shop") ; err != nil {
return nil, err
}
if tables.Shop, err = NewGameShop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_shopitem") ; err != nil {
return nil, err
}
if tables.Shopitem, err = NewGameShopitem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_activereward") ; err != nil {
return nil, err
}
if tables.ActiveReward, err = NewGameActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_model") ; err != nil {
return nil, err
}
if tables.Model, err = NewGameModel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainlinechapter") ; err != nil {
return nil, err
}
if tables.MainlineChapter, err = NewGameMainlineChapter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mainline") ; err != nil {
return nil, err
}
if tables.Mainline, err = NewGameMainline(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drawcard") ; err != nil {
return nil, err
}
if tables.DrawCard, err = NewGameDrawCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannel") ; err != nil {
return nil, err
}
if tables.ChatChannel, err = NewGameChatChannel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatsystem") ; err != nil {
return nil, err
}
if tables.ChatSystem, err = NewGameChatSystem(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatservergroup") ; err != nil {
return nil, err
}
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatchannelcom") ; err != nil {
return nil, err
}
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_chatexpression") ; err != nil {
return nil, err
}
if tables.ChatExpression, err = NewGameChatExpression(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskround") ; err != nil {
return nil, err
}
if tables.TaskRound, err = NewGameTaskRound(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_taskactivereward") ; err != nil {
return nil, err
}
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_coin") ; err != nil {
return nil, err
}
if tables.Coin, err = NewGameCoin(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_initial") ; err != nil {
return nil, err
}
if tables.Initial, err = NewGameInitial(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monster") ; err != nil {
return nil, err
}
if tables.Monster, err = NewGameMonster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equippos") ; err != nil {
return nil, err
}
if tables.EquipPos, err = NewGameEquipPos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerlv") ; err != nil {
return nil, err
}
if tables.Playerlv, err = NewGamePlayerlv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_facemod") ; err != nil {
return nil, err
}
if tables.Facemod, err = NewGameFacemod(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_msgdistrib") ; err != nil {
return nil, err
}
if tables.Msgdistrib, err = NewGameMsgdistrib(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_testflow") ; err != nil {
return nil, err
}
if tables.TestFlow, err = NewGameTestFlow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_opencond") ; err != nil {
return nil, err
}
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_stroy") ; err != nil {
return nil, err
}
if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagoda") ; err != nil {
return nil, err
}
if tables.Pagoda, err = NewGamePagoda(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodataskreward") ; err != nil {
return nil, err
}
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_seasonloop") ; err != nil {
return nil, err
}
if tables.SeasonLoop, err = NewGameSeasonLoop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_pagodaseasonreward") ; err != nil {
return nil, err
}
if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_rdtaskcondi") ; err != nil {
return nil, err
}
if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_kungfuunlock") ; err != nil {
return nil, err
}
if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_kungfumasterworker") ; err != nil {
return nil, err
}
if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_gourmet") ; err != nil {
return nil, err
}
if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_drop") ; err != nil {
return nil, err
}
if tables.Drop, err = NewGameDrop(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithy") ; err != nil {
return nil, err
}
if tables.Smithy, err = NewGameSmithy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithystove") ; err != nil {
return nil, err
}
if tables.SmithyStove, err = NewGameSmithyStove(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithytext") ; err != nil {
return nil, err
}
if tables.SmithyText, err = NewGameSmithyText(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingboss") ; err != nil {
return nil, err
}
if tables.VikingBoss, err = NewGameVikingBoss(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingchallenge") ; err != nil {
return nil, err
}
if tables.VikingChallenge, err = NewGameVikingChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikinglineup") ; err != nil {
return nil, err
}
if tables.VikingLineup, err = NewGameVikingLineup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingentrance") ; err != nil {
return nil, err
}
if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandboos") ; err != nil {
return nil, err
}
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandchallenge") ; err != nil {
return nil, err
}
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandtrigger") ; err != nil {
return nil, err
}
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingboss") ; err != nil {
return nil, err
}
if tables.HuntingBoss, err = NewGameHuntingBoss(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingchallenge") ; err != nil {
return nil, err
}
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntingopentime") ; err != nil {
return nil, err
}
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_huntinglineup") ; err != nil {
return nil, err
}
if tables.HuntingLineup, err = NewGameHuntingLineup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_monsterformat") ; err != nil {
return nil, err
}
if tables.MonsterFormat, err = NewGameMonsterFormat(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_link") ; err != nil {
return nil, err
}
if tables.Link, err = NewGameLink(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_getresource") ; err != nil {
return nil, err
}
if tables.GetResource, err = NewGameGetResource(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_vikingbossskill") ; err != nil {
return nil, err
}
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryfetter") ; err != nil {
return nil, err
}
if tables.LibraryFetter, err = NewGameLibraryFetter(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_librarystory") ; err != nil {
return nil, err
}
if tables.LibraryStory, err = NewGameLibraryStory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryhero") ; err != nil {
return nil, err
}
if tables.LibraryHero, err = NewGameLibraryHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryhistory") ; err != nil {
return nil, err
}
if tables.LibraryHistory, err = NewGameLibraryHistory(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryfavor") ; err != nil {
return nil, err
}
if tables.LibraryFavor, err = NewGameLibraryFavor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryfavorlv") ; err != nil {
return nil, err
}
if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_librarybubble") ; err != nil {
return nil, err
}
if tables.LibraryBubble, err = NewGameLibraryBubble(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_libraryplayback") ; err != nil {
return nil, err
}
if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_robot") ; err != nil {
return nil, err
}
if tables.Robot, err = NewGameRobot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_ip") ; err != nil {
return nil, err
}
if tables.Ip, err = NewGameIp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_namelibrary") ; err != nil {
return nil, err
}
if tables.NameLibrary, err = NewGameNameLibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroconvertdata") ; err != nil {
return nil, err
}
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_linestorytimeline") ; err != nil {
return nil, err
}
if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_linestorymaintask") ; err != nil {
return nil, err
}
if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herofusion") ; err != nil {
return nil, err
}
if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerinfor") ; err != nil {
return nil, err
}
if tables.PlayerInfor, err = NewGamePlayerInfor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herotalent") ; err != nil {
return nil, err
}
if tables.HeroTalent, err = NewGameHeroTalent(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_talentskill") ; err != nil {
return nil, err
}
if tables.TalentSkill, err = NewGameTalentSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenabuychallenge") ; err != nil {
return nil, err
}
if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenaactivereward") ; err != nil {
return nil, err
}
if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenarobot") ; err != nil {
return nil, err
}
if tables.ArenaRobot, err = NewGameArenaRobot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenarankreward") ; err != nil {
return nil, err
}
if tables.ArenaRankReward, err = NewGameArenaRankReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_arenachallengenpc") ; err != nil {
return nil, err
}
if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_itembox") ; err != nil {
return nil, err
}
if tables.ItemBox, err = NewGameItemBox(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_show") ; err != nil {
return nil, err
}
if tables.Show, err = NewGameShow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildlv") ; err != nil {
return nil, err
}
if tables.GuildLv, err = NewGameGuildLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildpng") ; err != nil {
return nil, err
}
if tables.GuildPng, err = NewGameGuildPng(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildactivity") ; err != nil {
return nil, err
}
if tables.GuildActivity, err = NewGameGuildActivity(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildsign") ; err != nil {
return nil, err
}
if tables.GuildSign, err = NewGameGuildSign(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_guildtask") ; err != nil {
return nil, err
}
if tables.GuildTask, err = NewGameGuildTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trollrule") ; err != nil {
return nil, err
}
if tables.TrollRule, err = NewGameTrollRule(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trollgoods") ; err != nil {
return nil, err
}
if tables.TrollGoods, err = NewGameTrollGoods(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trolltrain") ; err != nil {
return nil, err
}
if tables.TrollTrain, err = NewGameTrollTrain(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trolllv") ; err != nil {
return nil, err
}
if tables.TrollLv, err = NewGameTrollLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_trollcoefficient") ; err != nil {
return nil, err
}
if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_horoscope") ; err != nil {
return nil, err
}
if tables.Horoscope, err = NewGameHoroscope(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_sign") ; err != nil {
return nil, err
}
if tables.Sign, err = NewGameSign(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_signreset") ; err != nil {
return nil, err
}
if tables.SignReset, err = NewGameSignReset(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_growtask") ; err != nil {
return nil, err
}
if tables.GrowTask, err = NewGameGrowTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_growreward") ; err != nil {
return nil, err
}
if tables.GrowReward, err = NewGameGrowReward(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_recharge") ; err != nil {
return nil, err
}
if tables.Recharge, err = NewGameRecharge(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_privilegecard") ; err != nil {
return nil, err
}
if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_privilege") ; err != nil {
return nil, err
}
if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_worldtask") ; err != nil {
return nil, err
}
if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_teaching") ; err != nil {
return nil, err
}
if tables.Teaching, err = NewGameTeaching(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostrategy") ; err != nil {
return nil, err
}
if tables.HeroStrategy, err = NewGameHeroStrategy(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_fightglobalevent") ; err != nil {
return nil, err
}
if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_paypackage") ; err != nil {
return nil, err
}
if tables.PayPackage, err = NewGamePayPackage(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_worldbattle") ; err != nil {
return nil, err
}
if tables.WorldBattle, err = NewGameWorldBattle(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_reddot") ; err != nil {
return nil, err
}
if tables.RedDot, err = NewGameRedDot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_reddottalkid") ; err != nil {
return nil, err
}
if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_reddotgroup") ; err != nil {
return nil, err
}
if tables.RedDotGroup, err = NewGameRedDotGroup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_passcheck") ; err != nil {
return nil, err
}
if tables.PassCheck, err = NewGamePassCheck(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_mail") ; err != nil {
return nil, err
}
if tables.Mail, err = NewGameMail(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_combatlevel") ; err != nil {
return nil, err
}
if tables.CombatLevel, err = NewGameCombatLevel(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_combatmanster") ; err != nil {
return nil, err
}
if tables.CombatManster, err = NewGameCombatManster(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_combatbox") ; err != nil {
return nil, err
}
if tables.CombatBox, err = NewGameCombatBox(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_help") ; err != nil {
return nil, err
}
if tables.Help, err = NewGameHelp(buf) ; err != nil {
return nil, err
}
return tables, nil
}