go_dreamfactory/modules/parkour/api_invite.go
2023-04-17 18:55:11 +08:00

46 lines
1.2 KiB
Go

package parkour
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) InviteCheck(session comm.IUserSession, req *pb.ParkourInviteReq) (code pb.ErrorCode) {
return
}
///邀请组队
func (this *apiComp) Invite(session comm.IUserSession, req *pb.ParkourInviteReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
tean *pb.DBRaceTeam
tuser *pb.DBUser
err error
)
if code = this.InviteCheck(session, req); code != pb.ErrorCode_Success {
return
}
if tean, err = this.module.teamComp.queryteam(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if len(tean.Member) > 3 {
code = pb.ErrorCode_ReqParameterError
return
}
if tuser = this.module.ModuleUser.GetUser(req.Uid); tuser == nil {
code = pb.ErrorCode_SystemError
return
}
//目标是否在线
if !this.module.ModuleUser.IsOnline(req.Uid) {
tean.Member = append(tean.Member, &pb.DBMember{Uid: tean.Uid, Name: tuser.Name, Isai: true})
} else {
this.module.SendMsgToUser(string(this.module.GetType()), "invitenotice",
&pb.ParkourInviteNoticePush{Team: tean, State: 1}, req.Uid)
}
session.SendMsg(string(this.module.GetType()), "invite", &pb.ParkourInviteResp{Issucc: true})
return
}