go_dreamfactory/modules/hunting/comp_configure.go

138 lines
3.7 KiB
Go

package hunting
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_huntingboss = "game_huntingboss.json"
game_challenge = "game_huntingchallenge.json"
)
///配置管理基础组件
type configureComp struct {
hlock sync.RWMutex
modules.MCompConfigure
_huntingMap map[int64]*cfg.GameHuntingBossData
boos map[int32]int32 // key bossid value difficulty
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.boos = make(map[int32]int32, 0)
this._huntingMap = make(map[int64]*cfg.GameHuntingBossData, 0)
configure.RegisterConfigure(game_huntingboss, cfg.NewGameHuntingBoss, func() {
if v, err := this.GetConfigure(game_huntingboss); err == nil {
if configure, ok := v.(*cfg.GameHuntingBoss); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._huntingMap[int64(value.Type<<16)+int64(value.Difficulty)] = value
this.boos[value.Type]++
}
return
}
} else {
log.Errorf("get game_huntingboss conf err:%v", err)
}
return
})
err = this.LoadConfigure(game_challenge, cfg.NewGameHuntingChallenge)
return
}
// 参数: boss类型 难度
func (this *configureComp) GetHuntingBossConfigData(bossType int32, difficulty int32) (data *cfg.GameHuntingBossData) {
return this._huntingMap[int64(bossType<<16)+int64(difficulty)]
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v, nil)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
// get boss Type
func (this *configureComp) GetHuntingBossTypeConfigData() (mapType map[int32]struct{}) {
mapType = make(map[int32]struct{}, 0)
if v, err := this.GetConfigure(game_huntingboss); err == nil {
if configure, ok := v.(*cfg.GameHuntingBoss); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
if _, ok := mapType[value.Type]; !ok {
mapType[value.Type] = struct{}{}
}
}
}
}
return
}
func (this *configureComp) GetBuyChallengeCount(index int32) (data *cfg.GameHuntingChallengeData) {
if v, err := this.GetConfigure(game_challenge); err == nil {
if configure, ok := v.(*cfg.GameHuntingChallenge); ok {
data = configure.Get(index)
return
}
} else {
log.Errorf("get game_challenge conf err:%v", err)
}
return
}
func (this *configureComp) GetMaxBuyChallengeCount() int32 {
if v, err := this.GetConfigure(game_challenge); err == nil {
if configure, ok := v.(*cfg.GameHuntingChallenge); ok {
return int32(len(configure.GetDataList()))
}
} else {
log.Errorf("get game_challenge conf err:%v", err)
}
return 0
}
// 获取boss 最大难点
func (this *configureComp) GetMaxDifficultyByBossID(bossId int32) int32 {
if v, ok := this.boos[bossId]; ok {
return v
}
return 0
}
// 获取最后一条数据
func (this *configureComp) GetLastBuyChallenge() (data *cfg.GameHuntingChallengeData) {
if v, err := this.GetConfigure(game_challenge); err == nil {
if configure, ok := v.(*cfg.GameHuntingChallenge); ok && len(configure.GetDataList()) > 0 {
data = configure.GetDataList()[len(configure.GetDataList())-1]
return
}
} else {
log.Errorf("get game_challenge conf err:%v", err)
}
return
}