go_dreamfactory/sys/configure/structs/Game.HuntingBossData.go
2023-07-03 09:44:05 +08:00

281 lines
5.9 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHuntingBossData struct {
Id int32
Type int32
Name string
Difficulty int32
BattleReadyID int32
Firstprize []*Gameatn
Dropshow []*Gameatn
Drop int32
Heroexp int32
Boss []int32
PsConsume []*Gameatn
PsMg []*Gameatn
Captionrecommend []int32
}
const TypeId_GameHuntingBossData = -450881718
func (*GameHuntingBossData) GetTypeId() int32 {
return -450881718
}
func (_v *GameHuntingBossData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
err = errors.New("id error")
return
}
_v.Id = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
err = errors.New("type error")
return
}
_v.Type = int32(_tempNum_)
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Name error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ {
err = errors.New("difficulty error")
return
}
_v.Difficulty = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ {
err = errors.New("BattleReadyID error")
return
}
_v.BattleReadyID = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ {
err = errors.New("firstprize error")
return
}
_v.Firstprize = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Firstprize = append(_v.Firstprize, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ {
err = errors.New("dropshow error")
return
}
_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.Dropshow = append(_v.Dropshow, _list_v_)
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ {
err = errors.New("drop error")
return
}
_v.Drop = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ {
err = errors.New("heroexp error")
return
}
_v.Heroexp = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ {
err = errors.New("boss error")
return
}
_v.Boss = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Boss = append(_v.Boss, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ {
err = errors.New("ps_consume error")
return
}
_v.PsConsume = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.PsConsume = append(_v.PsConsume, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ {
err = errors.New("ps_mg error")
return
}
_v.PsMg = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatn(_x_); err != nil {
return
}
}
_v.PsMg = append(_v.PsMg, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ {
err = errors.New("captionrecommend error")
return
}
_v.Captionrecommend = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
}
}
return
}
func DeserializeGameHuntingBossData(_buf map[string]interface{}) (*GameHuntingBossData, error) {
v := &GameHuntingBossData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}