281 lines
5.9 KiB
Go
281 lines
5.9 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameHuntingBossData struct {
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Id int32
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Type int32
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Name string
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Difficulty int32
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BattleReadyID int32
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Firstprize []*Gameatn
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Dropshow []*Gameatn
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Drop int32
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Heroexp int32
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Boss []int32
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PsConsume []*Gameatn
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PsMg []*Gameatn
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Captionrecommend []int32
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}
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const TypeId_GameHuntingBossData = -450881718
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func (*GameHuntingBossData) GetTypeId() int32 {
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return -450881718
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}
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func (_v *GameHuntingBossData) Deserialize(_buf map[string]interface{}) (err error) {
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
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err = errors.New("id error")
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return
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}
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_v.Id = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
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err = errors.New("type error")
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return
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}
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_v.Type = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var __json_text__ map[string]interface{}
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if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
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err = errors.New("_v.Name error")
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return
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}
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{
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var _ok_ bool
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if _, _ok_ = __json_text__["key"].(string); !_ok_ {
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err = errors.New("key error")
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return
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}
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}
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{
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var _ok_ bool
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if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
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err = errors.New("text error")
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return
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}
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ {
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err = errors.New("difficulty error")
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return
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}
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_v.Difficulty = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ {
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err = errors.New("BattleReadyID error")
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return
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}
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_v.BattleReadyID = int32(_tempNum_)
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ {
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err = errors.New("firstprize error")
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return
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}
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_v.Firstprize = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{
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var _ok_ bool
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var _x_ map[string]interface{}
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if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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if _list_v_, err = DeserializeGameatn(_x_); err != nil {
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return
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}
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}
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_v.Firstprize = append(_v.Firstprize, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["dropshow"].([]interface{}); !_ok_ {
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err = errors.New("dropshow error")
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return
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}
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_v.Dropshow = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{
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var _ok_ bool
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var _x_ map[string]interface{}
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if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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if _list_v_, err = DeserializeGameatn(_x_); err != nil {
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return
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}
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}
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_v.Dropshow = append(_v.Dropshow, _list_v_)
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}
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ {
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err = errors.New("drop error")
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return
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}
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_v.Drop = int32(_tempNum_)
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}
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{
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var _ok_ bool
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var _tempNum_ float64
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if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ {
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err = errors.New("heroexp error")
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return
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}
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_v.Heroexp = int32(_tempNum_)
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ {
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err = errors.New("boss error")
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return
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}
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_v.Boss = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{
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var _ok_ bool
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var _x_ float64
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if _x_, _ok_ = _e_.(float64); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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_list_v_ = int32(_x_)
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}
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_v.Boss = append(_v.Boss, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ {
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err = errors.New("ps_consume error")
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return
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}
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_v.PsConsume = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{
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var _ok_ bool
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var _x_ map[string]interface{}
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if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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if _list_v_, err = DeserializeGameatn(_x_); err != nil {
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return
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}
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}
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_v.PsConsume = append(_v.PsConsume, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ {
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err = errors.New("ps_mg error")
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return
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}
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_v.PsMg = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{
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var _ok_ bool
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var _x_ map[string]interface{}
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if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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if _list_v_, err = DeserializeGameatn(_x_); err != nil {
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return
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}
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}
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_v.PsMg = append(_v.PsMg, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ {
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err = errors.New("captionrecommend error")
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return
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}
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_v.Captionrecommend = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{
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var _ok_ bool
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var _x_ float64
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if _x_, _ok_ = _e_.(float64); !_ok_ {
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err = errors.New("_list_v_ error")
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return
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}
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_list_v_ = int32(_x_)
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}
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_v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
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}
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}
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return
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}
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func DeserializeGameHuntingBossData(_buf map[string]interface{}) (*GameHuntingBossData, error) {
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v := &GameHuntingBossData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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