go_dreamfactory/modules/friend/api_randlist.go
2022-08-19 12:06:48 +08:00

90 lines
1.9 KiB
Go

package friend
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
func (this *apiComp) RandlistCheck(session comm.IUserSession, req *pb.FriendRandlistReq) (code pb.ErrorCode) {
return
}
func (this *apiComp) Randlist(session comm.IUserSession, req *pb.FriendRandlistReq) (code pb.ErrorCode, data proto.Message) {
var (
self *pb.DBFriend
)
//在线玩家
cu, err := this.moduleFriend.ModuleUser.UserOnlineList()
if err != nil {
code = pb.ErrorCode_DBError
return
}
// 只随机选择5个在线玩家
// var randOnlineUsers []string
if len(cu) > 5 {
fmt.Println(utils.Numbers(0, len(cu), 5))
}
// 当前玩家好友数据
self = this.moduleFriend.modelFriend.GetFriend(session.GetUserId())
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
var userList []*pb.FriendBase
for _, v := range cu {
// 将自己从在线玩家中过滤掉
if v.Uid == session.GetUserId() {
continue
}
// 将自己的好友从在线玩家中过滤掉
if _, ok := utils.Findx(self.FriendIds, v.Uid); ok {
continue
}
// 判断当前在线好友是否在自己的申请列表中,如果存在也过滤掉
target := this.moduleFriend.modelFriend.GetFriend(v.Uid)
if target == nil {
continue
}
// 获取在线好友的信息
user := this.moduleFriend.ModuleUser.GetUser(v.Uid)
if user == nil {
continue
}
base := &pb.FriendBase{
UserId: user.Uid,
NickName: user.Name,
Level: user.Lv,
OfflineTime: user.Offlinetime,
}
// 申请过的在线好友,设置申请状态
if _, ok := utils.Findx(target.ApplyIds, self.Uid); ok {
base.IsApplied = true
}
userList = append(userList, base)
}
rsp := &pb.FriendRandlistResp{
List: userList,
}
if err := session.SendMsg(string(this.moduleFriend.GetType()), FriendSubTypeRandList, rsp); err != nil {
code = pb.ErrorCode_SystemError
return
}
return
}