go_dreamfactory/modules/hero/api_skillUp.go
2022-07-01 16:21:12 +08:00

135 lines
3.8 KiB
Go

package hero
import (
"crypto/rand"
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"math/big"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) StrengthenUpSkillCheck(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || req.CostCardObj == "" {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 英雄技能升级
func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroStrengthenUpSkillReq) (code pb.ErrorCode, data proto.Message) {
var (
tmpUpSkillID map[int32]*pb.SkillData // 即将要升级的技能id
probability map[int32]int32 // 即将升级技能的权重
upSkillPos int32 // 升级的技能位置
totalprobability int32 // 所有技能总权重
tmpValue int32 // 临时对象 存放累加权重
tagColor int32 // 目标卡品质
costColor int32 // 消耗卡品质
)
tmpUpSkillID = make(map[int32]*pb.SkillData, 0)
probability = make(map[int32]int32, 0)
_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
_costHero, err := this.module.GetHero(session.GetUserId(), req.CostCardObj) // 查询消耗卡是否存在
if err != pb.ErrorCode_Success {
code = pb.ErrorCode_HeroNoExist
return
}
// 查询配置表 找出原始品质
tmp := this.module.configure.GetHero(_hero.HeroID)
if tmp == nil {
code = pb.ErrorCode_HeroNoExist
return
}
tagColor = tmp.Color
tmp = this.module.configure.GetHero(_costHero.HeroID)
if tmp == nil {
code = pb.ErrorCode_HeroNoExist
return
}
costColor = tmp.Color
if costColor != tagColor {
code = pb.ErrorCode_HeroColorErr
return
}
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), StrengthenUpSkill, &pb.HeroStrengthenUpSkillResp{Hero: _hero})
}
}()
config, err1 := this.module.configure.GetHeroSkillUpConfig()
if err1 != nil {
return
}
// 先随机一个没有升满
for _, value := range config.GetDataList() {
log.Debugf("%d", value.Hid)
}
for index, skill := range _hero.NormalSkill {
skillMaxLv := this.module.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
if skill.SkillLv < skillMaxLv { // 找到没有满级的技能id
tmpUpSkillID[int32(index)] = skill
}
}
// 获取权重
for k, v := range tmpUpSkillID {
for _, v2 := range config.GetDataList() {
if v2.Hid == _hero.HeroID && k == v2.Skillpos && v.SkillLv == v2.Skilllevel {
probability[k] = v2.Probability // 设置权重
}
}
}
// 根据权重升级对应的技能
for _, v := range probability {
totalprobability += v
}
if totalprobability == 0 {
code = pb.ErrorCode_HeroSkillUpErr //技能升级失败
return
}
n, _ := rand.Int(rand.Reader, big.NewInt(int64(totalprobability)))
for k, v := range probability {
tmpValue += v
if int32(n.Int64()) <= tmpValue { // 找到了
upSkillPos = k
break
}
}
for index, skill := range _hero.NormalSkill {
if int32(index) == upSkillPos { // 找到指定位置技能并升级
skill.SkillLv += 1
break
}
}
_heroMap := map[string]interface{}{
"normalSkill": _hero.NormalSkill,
}
err1 = this.module.hero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err1 != nil {
log.Errorf("update hero skill failed:%v", err)
}
// 扣除材料
code = this.module.DelCard(req.CostCardObj, 1)
if code != pb.ErrorCode_Success {
code = pb.ErrorCode_DBError
return
}
err1 = this.module.hero.PushHeroProperty(session, _hero.Id) // 推送属性变化
if err1 != nil {
log.Errorf("PushHeroProperty err!")
}
return
}