342 lines
11 KiB
Go
342 lines
11 KiB
Go
package stonehenge
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/modules/battle"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"math"
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"strconv"
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)
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//参数校验
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func (this *apiComp) EventCheck(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) {
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if req.Eventid == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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}
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return
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}
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func (this *apiComp) Event(session comm.IUserSession, req *pb.StonehengeEventReq) (errdata *pb.ErrorData) {
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var (
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stone *pb.DBStonehenge
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update map[string]interface{}
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roomConf *cfg.GameStoneRoomData
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err error
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newEvent int32 // 是否有新的事件
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eventConf *cfg.GameStoneEventData
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reward []*pb.UserAtno
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curbuff int32
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)
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update = make(map[string]interface{})
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if errdata = this.EventCheck(session, req); errdata != nil {
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return
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}
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if stone, err = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.String(),
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Message: err.Error(),
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}
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return
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}
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if eventConf, err = this.module.configure.GetStoneEventDataById(req.Eventid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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// EventType29 特殊事件
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if eventConf.EventType != EventType29 {
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if v, ok := stone.Rooms.Eventid[req.Eventid]; !ok || v == true { // 不存在该事件
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
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}
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return
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}
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}
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_, bBox := stone.Rooms.Box[req.Eventid]
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if stone.Rooms.Eventid[req.Eventid] || bBox { // 重复完成
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeRepeatedReward,
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Title: pb.ErrorCode_StonehengeRepeatedReward.ToString(),
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Message: fmt.Sprintf("req.Eventid err :%d", req.Eventid),
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}
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return
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}
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update["stageID"] = stone.StageID
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if roomConf, err = this.module.configure.GetStoneRoomDataById(stone.Rooms.Roomid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if len(eventConf.CostItem) > 0 {
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if errdata = this.module.CheckRes(session, eventConf.CostItem); errdata != nil {
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return
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}
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}
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switch eventConf.EventType {
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case EventType16: // 捡垃圾事件
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user := this.module.ModuleUser.GetUser(session.GetUserId())
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
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}
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}
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case EventType25: // buff 三选一
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lenSelect := len(stone.Rooms.Selectbuff)
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if pos, err := strconv.Atoi(req.Param1); err == nil {
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if lenSelect == 0 || lenSelect <= pos {
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return
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}
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buffid := stone.Rooms.Selectbuff[pos]
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// 加入收藏
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if conf, err := this.module.configure.GetStoneBuffDataById(buffid); err == nil {
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stone.Userbuff[buffid] = 1
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stone.Rooms.Selectbuff = []int32{}
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update["userbuff"] = stone.Userbuff
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this.module.modelStonehengeBook.addStonehengeBook(session.GetUserId(), conf.Type, buffid)
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}
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} else { // 参数错误
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: err.Error(),
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}
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return
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}
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case EventType14:
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case EventType28: // 战斗事件
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if req.Report == nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: fmt.Sprintf("BattleReport is nil"),
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}
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return
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}
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bWin := false
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errdata, bWin = this.module.battle.CheckBattleReport(session, req.Report)
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if errdata != nil {
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return
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}
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if !bWin { // 战斗失败直接返回
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return
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}
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// 掉落奖励
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if conf, err := this.module.configure.GetStoneEventDataById(req.Eventid); err == nil {
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if battleConf, err := this.module.configure.GetBattleConfById(conf.Value1); err == nil {
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user := this.module.ModuleUser.GetUser(session.GetUserId())
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(battleConf.RewardLottery, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
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}
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}
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}
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}
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for _, v := range req.Report.Alive {
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bAlive := false
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for _, v1 := range stone.Rooms.Hero { // 注意 阵亡英雄不在存货列表内
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if v.Oid == v1 {
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stone.Hero[v.Oid] = v // 找到了说明英雄还在
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bAlive = true
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break
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}
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}
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if !bAlive { // 英雄死亡处理
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stone.Hero[v.Oid].Currhp = 0
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}
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}
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stone.Rooms.Hero = []string{} // 上阵英雄清理
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update["hero"] = stone.Hero
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case EventType10: // 宝箱事件
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// 通关了才能领取宝箱
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if !stone.Rooms.Complete {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeNoComplete,
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Title: pb.ErrorCode_StonehengeNoComplete.ToString(),
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}
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return
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}
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// 次数校验
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if bBox && stone.Rooms.Box[req.Eventid] < eventConf.Value2 {
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user := this.module.ModuleUser.GetUser(session.GetUserId())
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// 校验消耗是否
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// if len(eventConf.CostItem) > 0 {
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// if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil {
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// return
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// }
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// }
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if lotteryward := this.module.ModuleTools.GetGroupDataByLottery(eventConf.Value1, user.Vip, user.Lv); len(lotteryward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, lotteryward, true); errdata != nil {
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this.module.Debugf("Mline lotteryward DispenseRes err:+%v", lotteryward)
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}
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}
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stone.Rooms.Box[req.Eventid] += 1 // 更新宝箱进度
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeRewardBoxFailed,
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Title: pb.ErrorCode_StonehengeRewardBoxFailed.ToString(),
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}
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return
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}
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case EventType17: // 英雄回血
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case EventType18:
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var sz []int32 // 获取
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var szHero []string
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for _, v := range stone.Hero {
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if v.Currhp > 0 {
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szHero = append(szHero, v.Oid)
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sz = append(sz, 100)
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}
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}
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for _, v := range comm.GetRandWs(sz, eventConf.Value2) {
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objId := szHero[v]
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maxHp := stone.Hero[objId].Property[battle.AttributesTransBase("hp")]
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stone.Hero[objId].Currhp += int32(math.Floor(float64(maxHp*eventConf.Value1) / 1000)) // 回血
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}
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update["hero"] = stone.Hero
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case EventType19:
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var sz []int32 // 获取
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var szHero []string
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for _, v := range stone.Hero { // 过滤死亡英雄
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if v.Currhp > 0 {
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szHero = append(szHero, v.Oid)
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sz = append(sz, 100)
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}
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}
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for _, v := range comm.GetRandWs(sz, eventConf.Value2) {
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objId := szHero[v]
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stone.Hero[objId].Currhp -= int32(math.Floor(float64(stone.Hero[objId].Currhp*eventConf.Value1) / 1000)) // 扣除当前生命值X(千分比)
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}
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update["hero"] = stone.Hero
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case EventType20: // 克隆一名英雄
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if _, ok := stone.Hero[req.Param1]; ok {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_StonehengeHeroRepeated,
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Message: pb.ErrorCode_StonehengeHeroRepeated.ToString(),
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}
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return
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}
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// 查库
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if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), req.Param1); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_HeroNoExist,
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Message: pb.ErrorCode_HeroNoExist.ToString(),
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}
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return
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} else {
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var roles []*pb.BattleRole
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if roles, errdata = this.module.battle.CreateRolesByHeros([]*pb.DBHero{hero}); errdata != nil {
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return
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}
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if len(roles) == 1 {
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roles[0].Tid = 100 + int32(len(stone.Hero))
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stone.Hero[req.Param1] = roles[0]
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}
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}
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update["hero"] = stone.Hero
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case EventType23: // 事件buff 强化
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case EventType29: // 商店强化
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if num, err := strconv.Atoi(req.Param1); err == nil {
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buffid := int32(num)
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if _, ok := stone.Userbuff[buffid]; ok {
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if EventType29 == eventConf.EventType { // 商店消耗 走特殊消耗
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if oldbufConf, e := this.module.configure.GetStoneBuffDataById(buffid); e == nil {
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if oldbufConf.BuffUpgradeCost.N > 0 {
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if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{oldbufConf.BuffUpgradeCost}, true); errdata != nil { // 校验消耗
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return
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}
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}
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: e.Error(),
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}
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return
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}
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}
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if newbufConf, e := this.module.configure.GetStoneBuffDataById(buffid + 1); e == nil {
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stone.Userbuff[newbufConf.BuffId] = 1
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delete(stone.Userbuff, buffid) // 删除旧buff
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update["userbuff"] = stone.Userbuff
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curbuff = newbufConf.BuffId
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} else {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: e.Error(),
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}
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return
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}
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}
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}
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}
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stone.Rooms.Eventid[req.Eventid] = true //
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// 校验事件有后续事件
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if eventConf.Probability >= comm.GetRandNum(0, 1000) { // 命中
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newEvent = eventConf.PostEvent
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this.module.modelStonehenge.AddNewEvent([]int32{eventConf.PostEvent}, stone)
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}
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stone.Rooms.Complete = true
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for _, v := range roomConf.Condition {
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for k, ok := range stone.Rooms.Eventid {
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if !ok {
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if eventConf, err = this.module.configure.GetStoneEventDataById(k); err == nil {
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if eventConf.EventType == v {
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stone.Rooms.Complete = false
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break
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}
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}
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}
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}
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if !stone.Rooms.Complete {
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break
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}
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}
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if stone.Rooms.Complete { // 完成关卡 发放当前关奖励
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if conf := this.module.configure.GetStageConfByStageid(stone.StageID, stone.CurRoomIndes); conf != nil {
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if len(conf.FirstReward) > 0 {
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if errdata, reward = this.module.DispenseAtno(session, conf.FirstReward, true); errdata != nil {
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return
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}
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}
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}
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}
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if errdata = this.module.ConsumeRes(session, eventConf.CostItem, true); errdata != nil { //真正的消耗
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return
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}
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update["rooms"] = stone.Rooms
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this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
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session.SendMsg(string(this.module.GetType()), "event", &pb.StonehengeEventResp{
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Eventid: req.Eventid,
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NewEvent: newEvent,
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Room: stone.Rooms,
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Reward: reward,
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Hero: stone.Hero,
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Userbuff: stone.Userbuff,
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Curbuff: curbuff,
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})
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return
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}
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