go_dreamfactory/modules/stonehenge/api_getlist.go
2023-07-26 19:07:46 +08:00

59 lines
1.7 KiB
Go

package stonehenge
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"go_dreamfactory/utils"
)
//参数校验
func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.StonehengeGetListReq) (errdata *pb.ErrorData) {
return
}
func (this *apiComp) GetList(session comm.IUserSession, req *pb.StonehengeGetListReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
rooms []int32
)
if errdata = this.GetListCheck(session, req); errdata != nil {
return
}
stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
// 校验赛季是否结束
if configure.Now().Unix() >= stone.Etime {
update := make(map[string]interface{})
stone.StageID = 0
update["stageID"] = stone.StageID
stone.CurRoomIndes = 0
update["curRoomIndes"] = stone.CurRoomIndes
stone.Rooms = &pb.RoomData{}
update["rooms"] = stone.Rooms
stone.Webuff = make([]int32, 0)
update["webuff"] = stone.Webuff
stone.Enemybuff = make([]int32, 0)
update["enemybuff"] = stone.Enemybuff
stone.Userbuff = make(map[int32]int32)
update["userbuff"] = stone.Userbuff
stone.Hero = make([]*pb.BattleRole, 0)
update["hero"] = stone.Hero
stone.Addweight = make(map[int32]int32, 0)
update["addweight"] = stone.Addweight
stone.Etime = utils.WeekIntervalTime(0)
update["etime"] = stone.Etime
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
}
s := &DBStoneBoss{}
this.module.ModuleTools.GetGlobalData(StoneBossKey, s)
for _, v := range s.BossStage {
rooms = append(rooms, v.Roomid)
}
session.SendMsg(string(this.module.GetType()), "getlist", &pb.StonehengeGetListResp{
Data: stone,
Roomid: rooms,
})
return
}