go_dreamfactory/sys/configure/structs/Game.MonsterFormatData.go
2022-09-01 10:08:29 +08:00

61 lines
2.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameMonsterFormatData struct {
Id int32
CaptainId int32
MonsterList []int32
Lv int32
Hppro float32
Atkpro float32
Defpro float32
}
const TypeId_GameMonsterFormatData = 1141351615
func (*GameMonsterFormatData) GetTypeId() int32 {
return 1141351615
}
func (_v *GameMonsterFormatData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["captainId"].(float64); !_ok_ { err = errors.New("captainId error"); return }; _v.CaptainId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monsterList"].([]interface{}); !_ok_ { err = errors.New("monsterList error"); return }
_v.MonsterList = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.MonsterList = append(_v.MonsterList, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hppro"].(float64); !_ok_ { err = errors.New("hppro error"); return }; _v.Hppro = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkpro"].(float64); !_ok_ { err = errors.New("atkpro error"); return }; _v.Atkpro = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defpro"].(float64); !_ok_ { err = errors.New("defpro error"); return }; _v.Defpro = float32(_tempNum_) }
return
}
func DeserializeGameMonsterFormatData(_buf map[string]interface{}) (*GameMonsterFormatData, error) {
v := &GameMonsterFormatData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}