go_dreamfactory/modules/combat/api_challenge.go
2023-04-03 14:12:33 +08:00

58 lines
1.6 KiB
Go

package combat
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.CombatChallengeReq) (code pb.ErrorCode) {
return
}
///挑战
func (this *apiComp) Challenge(session comm.IUserSession, req *pb.CombatChallengeReq) (code pb.ErrorCode, data proto.Message) {
var (
manster *cfg.GameCombatMansterData
record *pb.DBBattleRecord
err error
cd pb.ErrorCode
)
defer func() {
if cd == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), "challenge", &pb.CombatChallengeResp{Code: cd, Manster: req.Manster, Level: req.Level, Info: &pb.BattleInfo{
Id: record.Id,
Title: record.Title,
Rulesid: manster.BattleReadyID,
Btype: record.Btype,
Ptype: record.Ptype,
RedCompId: record.RedCompId,
Redflist: record.Redflist,
BlueCompId: record.BlueCompId,
Buleflist: record.Buleflist,
Tasks: nil,
}})
} else {
session.SendMsg(string(this.module.GetType()), "challenge", &pb.AcademyChallengeResp{Code: cd, Info: nil})
}
}()
if cd = this.ChallengeCheck(session, req); cd != pb.ErrorCode_Success {
return
}
if manster, err = this.module.configure.getGameCombatManster(req.Manster); err != nil {
cd = pb.ErrorCode_ConfigNoFound
return
}
cd, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Ptype: pb.PlayType_combat,
Format: req.Battle,
Mformat: manster.FormatList,
})
return
}