185 lines
4.9 KiB
Go
185 lines
4.9 KiB
Go
package pagoda
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import (
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"fmt"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_pagoda = "game_pagoda.json"
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game_pagodaseasonreward = "game_pagodaseasonreward.json"
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game_pagodataskreward = "game_pagodataskreward.json"
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game_passcheck = "game_passcheck.json"
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)
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///配置管理基础组件
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type configureComp struct {
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modules.MCompConfigure
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hlock sync.RWMutex
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_pagodaMap map[int64]*cfg.GamePagodaData
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_checkType map[int32][]*cfg.GamePassCheckData // key type
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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err = this.LoadMultiConfigure(map[string]interface{}{
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//game_pagoda: cfg.NewGame_pagoda,
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game_pagodaseasonreward: cfg.NewGamePagodaSeasonReward,
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game_pagodataskreward: cfg.NewGamePagodaTaskReward,
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})
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this._pagodaMap = make(map[int64]*cfg.GamePagodaData, 0)
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configure.RegisterConfigure(game_pagoda, cfg.NewGamePagoda, func() {
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if v, err := this.GetConfigure(game_pagoda); err == nil {
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if configure, ok := v.(*cfg.GamePagoda); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._pagodaMap[int64(value.PagodaType<<16)+int64(value.LayerNum)] = value
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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this._checkType = make(map[int32][]*cfg.GamePassCheckData, 0)
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configure.RegisterConfigure(game_passcheck, cfg.NewGamePassCheck, func() {
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if v, err := this.GetConfigure(game_passcheck); err == nil {
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if configure, ok := v.(*cfg.GamePassCheck); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for _, value := range configure.GetDataList() {
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this._checkType[value.PasscheckType] = append(this._checkType[value.PasscheckType], value)
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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_data := this.GetPagodaSeasonReward()
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fmt.Printf("%v", _data)
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return
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}
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// 获取爬塔信息 参数1 塔类型 参数2 层数
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func (this *configureComp) GetPagodaConfigData(PagodaType int32, floorId int32) (data *cfg.GamePagodaData) {
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return this._pagodaMap[int64(PagodaType<<16)+int64(floorId)]
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v, nil)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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// 爬塔奖励
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func (this *configureComp) GetPagodaRewardconfig(id int32) (data *cfg.GamePagodaTaskRewardData) {
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if v, err := this.GetConfigure(game_pagodataskreward); err == nil {
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var (
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configure *cfg.GamePagodaTaskReward
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ok bool
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)
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if configure, ok = v.(*cfg.GamePagodaTaskReward); !ok {
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log.Errorf("%T no is *cfg.Game_pagodaData", v)
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return
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}
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if data, ok = configure.GetDataMap()[id]; ok {
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return
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}
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} else {
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log.Errorf("get game_pagodataskreward conf err:%v", err)
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return
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}
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return
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}
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// 获取某类型塔层数
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func (this *configureComp) GetPagodaFloor(PagodaType int32) int32 {
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var maxFloor int32
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if v, err := this.GetConfigure(game_pagoda); err == nil {
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var (
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configure *cfg.GamePagoda
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ok bool
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)
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if configure, ok = v.(*cfg.GamePagoda); !ok {
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log.Errorf("%T no is *cfg.Game_pagodaData", v)
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return 0
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}
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for _, value := range configure.GetDataList() {
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if value.PagodaType == PagodaType {
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maxFloor++
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}
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}
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} else {
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log.Errorf("get game_pagodataskreward conf err:%v", err)
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return 0
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}
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return maxFloor
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}
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// 通过类型获取战令数据
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func (this *configureComp) GetPassCheckByTtype(cType int32) []*cfg.GamePassCheckData {
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if data, ok := this._checkType[cType]; ok {
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return data
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}
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return nil
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}
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// 获取该类型的计费点
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func (this *configureComp) GetPassCheckPointByTtype(cType int32) string {
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if data, ok := this._checkType[cType]; ok {
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if len(data) > 0 {
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return data[0].PayId
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}
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}
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return ""
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}
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// 通过id获取信息
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func (this *configureComp) GetPassCheckByID(id int32) *cfg.GamePassCheckData {
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if v, err := this.GetConfigure(game_passcheck); err == nil {
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if configure, ok := v.(*cfg.GamePassCheck); ok {
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return configure.Get(id)
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}
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}
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return nil
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}
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// 获取
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func (this *configureComp) GetPagodaSeasonReward() []*cfg.GamePagodaSeasonRewardData {
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if v, err := this.GetConfigure(game_pagodaseasonreward); err == nil {
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var (
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configure *cfg.GamePagodaSeasonReward
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ok bool
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)
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if configure, ok = v.(*cfg.GamePagodaSeasonReward); ok {
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return configure.GetDataList()
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}
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}
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return nil
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}
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