59 lines
2.4 KiB
Go
59 lines
2.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameRdtaskChooseData struct {
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Id int32
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Num int32
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PreTid int32
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GotoLevel int32
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NeedItem []int32
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NextTid int32
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}
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const TypeId_GameRdtaskChooseData = -1833024780
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func (*GameRdtaskChooseData) GetTypeId() int32 {
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return -1833024780
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}
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func (_v *GameRdtaskChooseData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTid"].(float64); !_ok_ { err = errors.New("preTid error"); return }; _v.PreTid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["gotoLevel"].(float64); !_ok_ { err = errors.New("gotoLevel error"); return }; _v.GotoLevel = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["needItem"].([]interface{}); !_ok_ { err = errors.New("needItem error"); return }
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_v.NeedItem = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.NeedItem = append(_v.NeedItem, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) }
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return
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}
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func DeserializeGameRdtaskChooseData(_buf map[string]interface{}) (*GameRdtaskChooseData, error) {
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v := &GameRdtaskChooseData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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