80 lines
3.5 KiB
Go
80 lines
3.5 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameRechargeData struct {
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Id string
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Editionid string
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RechargeType int32
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Monetaryunit string
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Amount int32
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Vipexp []*Gameatn
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DiamondNumDouble []*Gameatn
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Channel string
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Text string
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Image string
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}
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const TypeId_GameRechargeData = -1686494355
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func (*GameRechargeData) GetTypeId() int32 {
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return -1686494355
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}
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func (_v *GameRechargeData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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{ var _ok_ bool; if _v.Editionid, _ok_ = _buf["editionid"].(string); !_ok_ { err = errors.New("editionid error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["recharge_type"].(float64); !_ok_ { err = errors.New("recharge_type error"); return }; _v.RechargeType = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Monetaryunit, _ok_ = _buf["monetaryunit"].(string); !_ok_ { err = errors.New("monetaryunit error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["amount"].(float64); !_ok_ { err = errors.New("amount error"); return }; _v.Amount = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["vipexp"].([]interface{}); !_ok_ { err = errors.New("vipexp error"); return }
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_v.Vipexp = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Vipexp = append(_v.Vipexp, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["diamond_num_double"].([]interface{}); !_ok_ { err = errors.New("diamond_num_double error"); return }
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_v.DiamondNumDouble = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.DiamondNumDouble = append(_v.DiamondNumDouble, _list_v_)
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}
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}
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{ var _ok_ bool; if _v.Channel, _ok_ = _buf["channel"].(string); !_ok_ { err = errors.New("channel error"); return } }
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{ var _ok_ bool; if _v.Text, _ok_ = _buf["text"].(string); !_ok_ { err = errors.New("text error"); return } }
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{ var _ok_ bool; if _v.Image, _ok_ = _buf["image"].(string); !_ok_ { err = errors.New("image error"); return } }
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return
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}
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func DeserializeGameRechargeData(_buf map[string]interface{}) (*GameRechargeData, error) {
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v := &GameRechargeData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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