go_dreamfactory/sys/configure/structs/Game.VikingChallenge.go

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameVikingChallenge struct {
_dataMap map[int32]*GameVikingChallengeData
_dataList []*GameVikingChallengeData
}
func NewGameVikingChallenge(_buf []map[string]interface{}) (*GameVikingChallenge, error) {
_dataList := make([]*GameVikingChallengeData, 0, len(_buf))
dataMap := make(map[int32]*GameVikingChallengeData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameVikingChallengeData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Buynum] = _v
}
}
return &GameVikingChallenge{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameVikingChallenge) GetDataMap() map[int32]*GameVikingChallengeData {
return table._dataMap
}
func (table *GameVikingChallenge) GetDataList() []*GameVikingChallengeData {
return table._dataList
}
func (table *GameVikingChallenge) Get(key int32) *GameVikingChallengeData {
return table._dataMap[key]
}