go_dreamfactory/sys/configure/structs/Game.LibraryFavorlvData.go
2022-11-15 09:54:40 +08:00

40 lines
1.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLibraryFavorlvData struct {
Favorlv int32
Name string
Txt string
}
const TypeId_GameLibraryFavorlvData = 1944134611
func (*GameLibraryFavorlvData) GetTypeId() int32 {
return 1944134611
}
func (_v *GameLibraryFavorlvData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["favorlv"].(float64); !_ok_ { err = errors.New("favorlv error"); return }; _v.Favorlv = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Txt, _ok_ = _buf["txt"].(string); !_ok_ { err = errors.New("txt error"); return } }
return
}
func DeserializeGameLibraryFavorlvData(_buf map[string]interface{}) (*GameLibraryFavorlvData, error) {
v := &GameLibraryFavorlvData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}