go_dreamfactory/modules/practice/api_npcdialog.go
2023-04-14 18:19:17 +08:00

45 lines
1.3 KiB
Go

package practice
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
)
//参数校验
func (this *apiComp) NPCDialogCheck(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode) {
return
}
///npc 领取对白奖励
func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode, data *pb.ErrorData) {
// var (
// err error
// room *pb.DBPracticeRoom
// conf *cfg.GameDispatch_BattleData
// )
// if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
// code = pb.ErrorCode_DBError
// return
// }
// if room.Npcstate != 2 {
// code = pb.ErrorCode_ReqParameterError
// return
// }
// if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
// code = pb.ErrorCode_ConfigNoFound
// return
// }
// if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success {
// return
// }
// room.Npcstate = 3
// room.Refresh = configure.Now().Unix()
// this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
// "npcstate": room.Npcstate,
// "refresh": room.Refresh,
// })
session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeNPCDialogResp{Issucc: true})
return
}