38 lines
1.4 KiB
Go
38 lines
1.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameCaptaintextData struct {
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Hero string
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Text string
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}
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const TypeId_GameCaptaintextData = 1046893471
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func (*GameCaptaintextData) GetTypeId() int32 {
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return 1046893471
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}
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func (_v *GameCaptaintextData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Hero, _ok_ = _buf["hero"].(string); !_ok_ { err = errors.New("hero error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Text error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Text, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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return
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}
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func DeserializeGameCaptaintextData(_buf map[string]interface{}) (*GameCaptaintextData, error) {
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v := &GameCaptaintextData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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