go_dreamfactory/modules/items/modelitems.go
2022-08-09 18:09:14 +08:00

356 lines
8.8 KiB
Go

package items
import (
"fmt"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
///背包缓存数据管理组件
type ModelItemsComp struct {
modules.MCompModel
module *Items
}
//组件初始化接口
func (this *ModelItemsComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
this.MCompModel.Init(service, module, comp, opt)
this.module = module.(*Items)
this.TableName = "items"
//创建uid索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
///查询用户背包数据
func (this *ModelItemsComp) QueryUserPack(uId string) (itmes []*pb.DB_UserItemData, err error) {
itmes = make([]*pb.DB_UserItemData, 0)
if err = this.GetList(uId, &itmes); err != nil {
this.module.Errorf("err:%v", err)
}
return
}
///查询用户指定格子的物品数据
func (this *ModelItemsComp) QueryUserPackByGridId(uId string, grid string) (itme *pb.DB_UserItemData, err error) {
itme = &pb.DB_UserItemData{}
if err = this.GetListObj(uId, grid, itme); err != nil {
this.module.Errorf("err:%v", err)
}
return
}
//更新用户的背包信息
func (this *ModelItemsComp) AddUserPack(uId string, itmes ...*pb.DB_UserItemData) (err error) {
for _, v := range itmes {
this.AddList(uId, v.GridId, v)
}
return
}
//更新用户的背包信息
func (this *ModelItemsComp) UpdateUserPack(uid string, itmes ...*pb.DB_UserItemData) (err error) {
for _, v := range itmes {
this.ChangeList(uid, v.GridId, map[string]interface{}{
"amount": v.Amount,
"isNewItem": v.IsNewItem,
"lastopt": time.Now().Unix(),
})
}
return
}
//更新用户的背包信息
func (this *ModelItemsComp) DeleteUserPack(uId string, itmes ...*pb.DB_UserItemData) (err error) {
gridIds := make([]string, len(itmes))
for i, v := range itmes {
gridIds[i] = v.GridId
}
if err = this.DelListlds(uId, gridIds...); err != nil {
this.module.Errorf("err:%v", err)
return
}
return
}
//查询用户背包物品数量
func (this *ModelItemsComp) QueryUserPackItemsAmount(uId string, itemid ...string) (result map[string]uint32) {
var (
itmes []*pb.DB_UserItemData
err error
)
if itmes, err = this.QueryUserPack(uId); err != nil {
this.module.Errorf("err:%v", err)
return
}
result = map[string]uint32{}
for _, v := range itmes {
for _, v1 := range itemid {
if v.ItemId == v1 {
result[v1] += v.Amount
}
}
}
return
}
///添加或则减少物品到用户背包
func (this *ModelItemsComp) AddItemToUserPack(uId string, itemId string, addnum int32) (change []*pb.DB_UserItemData, err error) {
var (
itmes []*pb.DB_UserItemData
add []*pb.DB_UserItemData
del []*pb.DB_UserItemData
update []*pb.DB_UserItemData
leftnum int64
)
if addnum == 0 {
return
}
if itmes, err = this.QueryUserPack(uId); err != nil {
this.module.Errorf("err:%v", err)
return
}
change = make([]*pb.DB_UserItemData, 0)
add, update, del, leftnum = this.addItemToUserPack(uId, itmes, itemId, addnum)
if leftnum < 0 {
err = ItemNotEnoughError
return
} else if leftnum > 0 {
err = PackGridNumUpper
return
}
if len(add) > 0 {
if err = this.AddUserPack(uId, add...); err != nil {
this.module.Errorf("err:%v", err)
return
}
change = append(change, add...)
}
if len(del) > 0 {
if err = this.DeleteUserPack(uId, del...); err != nil {
this.module.Errorf("err:%v", err)
return
}
change = append(change, del...)
}
if len(update) > 0 {
if err = this.UpdateUserPack(uId, update...); err != nil {
this.module.Errorf("err:%v", err)
return
}
change = append(change, update...)
}
return
}
///添加或则减少多个物品到用户背包
func (this *ModelItemsComp) AddItemsToUserPack(uId string, items map[string]int32) (change []*pb.DB_UserItemData, err error) {
var (
itmes []*pb.DB_UserItemData
add []*pb.DB_UserItemData
del []*pb.DB_UserItemData
update []*pb.DB_UserItemData
leftnum int64
)
if itmes, err = this.QueryUserPack(uId); err != nil {
this.module.Errorf("err:%v", err)
return
}
change = make([]*pb.DB_UserItemData, 0)
for k, v := range items {
add, update, del, leftnum = this.addItemToUserPack(uId, itmes, k, v)
if leftnum < 0 {
err = ItemNotEnoughError
return
} else if leftnum > 0 {
err = PackGridNumUpper
return
}
if len(add) > 0 {
if err = this.AddUserPack(uId, add...); err != nil {
this.module.Errorf("err:%v", err)
return
}
change = append(change, add...)
}
if len(del) > 0 {
if err = this.DeleteUserPack(uId, del...); err != nil {
this.module.Errorf("err:%v", err)
return
}
change = append(change, del...)
}
if len(update) > 0 {
if err = this.UpdateUserPack(uId, update...); err != nil {
this.module.Errorf("err:%v", err)
return
}
change = append(change, update...)
}
}
return
}
///修改指定格子的物品数量
func (this *ModelItemsComp) AddItemToUserPackByGrid(uId string, gridid string, addnum int32) (change []*pb.DB_UserItemData, err error) {
var (
conf *cfg.Game_itemData
itme *pb.DB_UserItemData
num int64
amount int64
)
if addnum == 0 {
return
}
if itme, err = this.QueryUserPackByGridId(uId, gridid); err != nil {
this.module.Errorf("err:%v", err)
return
}
if conf, err = this.module.configure.GetItemConfigure(itme.ItemId); err != nil {
this.module.Errorf("err:%v", err)
return
}
amount = int64(itme.Amount)
num = amount + int64(addnum)
change = make([]*pb.DB_UserItemData, 0)
if num < 0 {
err = ItemNotEnoughError
} else {
if conf.UpperLimit > 0 && num > int64(conf.UpperLimit) {
err = GirdAmountUpper
return
} else {
itme.Amount = uint32(num)
if itme.Amount > 0 {
this.UpdateUserPack(uId, itme)
} else {
this.DeleteUserPack(uId, itme)
}
change = append(change, itme)
}
}
return
}
///添加移除物品到用户背包
func (this *ModelItemsComp) addItemToUserPack(uid string, items []*pb.DB_UserItemData, itemId string, addnum int32) (add, update, del []*pb.DB_UserItemData, leftnum int64) {
var (
err error
conf *cfg.Game_itemData
num int64
isNew bool
)
if addnum == 0 {
return
}
if conf, err = this.module.configure.GetItemConfigure(itemId); err != nil {
this.module.Errorln(err)
return
}
if conf.UpperLimit == 0 {
err = fmt.Errorf("item UpperLimit is 0")
return
}
isNew = true
leftnum = int64(addnum)
add = make([]*pb.DB_UserItemData, 0)
del = make([]*pb.DB_UserItemData, 0)
update = make([]*pb.DB_UserItemData, 0)
for _, v := range items {
if v.ItemId == itemId {
isNew = false
num = int64(v.Amount) + int64(leftnum)
if num < 0 {
leftnum += int64(v.Amount)
v.Amount = 0
del = append(del, v)
} else if num > 0 && num < int64(v.Amount) {
leftnum = 0
v.Amount = uint32(num)
update = append(update, v)
break
} else if num > 0 && num > int64(v.Amount) {
if conf.UpperLimit > 0 {
if num <= int64(conf.UpperLimit) {
leftnum = 0
v.Amount = uint32(num)
update = append(update, v)
break
} else {
if v.Amount < uint32(conf.UpperLimit) {
leftnum = int64(num - int64(conf.UpperLimit))
v.Amount = uint32(conf.UpperLimit)
update = append(update, v)
}
}
} else {
leftnum = 0
v.Amount = uint32(num)
update = append(update, v)
}
} else if num == 0 {
leftnum = 0
v.Amount = 0
del = append(del, v)
}
}
}
if leftnum < 0 { //背包物品不够
return
}
if leftnum > 0 { //还没有放完 寻找空的格子填充
index := int32(len(items))
for leftnum > 0 { //需要补充格子
if conf.UpperLimit < 0 || (conf.UpperLimit > 0 && leftnum <= int64(conf.UpperLimit)) {
grid := &pb.DB_UserItemData{
GridId: primitive.NewObjectID().Hex(),
UId: uid,
ItemId: itemId,
Amount: uint32(leftnum),
CTime: time.Now().Unix(),
IsNewItem: isNew,
}
if conf.Time > 0 {
grid.ETime = time.Now().Add(time.Minute * time.Duration(conf.Time)).Unix()
}
items = append(items, grid)
add = append(add, grid)
leftnum = 0
break
} else {
leftnum -= int64(conf.UpperLimit)
grid := &pb.DB_UserItemData{
GridId: primitive.NewObjectID().Hex(),
UId: uid,
ItemId: itemId,
Amount: uint32(conf.UpperLimit),
CTime: time.Now().Unix(),
IsNewItem: isNew,
}
if conf.Time > 0 {
grid.ETime = time.Now().Add(time.Minute * time.Duration(conf.Time)).Unix()
}
items = append(items, grid)
add = append(add, grid)
index++
}
if index > GridMaxNUm { //格子已达上限
break
}
}
}
return
}