go_dreamfactory/sys/configure/structs/Game.ArenaActiveKing.go
2024-01-26 18:08:49 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameArenaActiveKing struct {
_dataMap map[int32]*GameArenaActiveKingData
_dataList []*GameArenaActiveKingData
}
func NewGameArenaActiveKing(_buf []map[string]interface{}) (*GameArenaActiveKing, error) {
_dataList := make([]*GameArenaActiveKingData, 0, len(_buf))
dataMap := make(map[int32]*GameArenaActiveKingData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameArenaActiveKingData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.LvId] = _v
}
}
return &GameArenaActiveKing{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameArenaActiveKing) GetDataMap() map[int32]*GameArenaActiveKingData {
return table._dataMap
}
func (table *GameArenaActiveKing) GetDataList() []*GameArenaActiveKingData {
return table._dataList
}
func (table *GameArenaActiveKing) Get(key int32) *GameArenaActiveKingData {
return table._dataMap[key]
}