go_dreamfactory/modules/storyline/api_complete.go

203 lines
5.3 KiB
Go

package storyline
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"time"
)
// 参数校验
func (this *apiComp) CompleteCheck(session comm.IUserSession, req *pb.StorylineCompleteReq) (errdata *pb.ErrorData) {
return
}
// /获取自己的排行榜信息
func (this *apiComp) Complete(session comm.IUserSession, req *pb.StorylineCompleteReq) (errdata *pb.ErrorData) {
var (
info *pb.DBStoryline
item *pb.DBStorylineItem
chapterconf *cfg.GameHeroupstoryChaptertxtData
cpconf *cfg.GameHeroupstoryChaptertxtData
conf *cfg.GameHeroupstoryChapterData
award []*pb.UserAssets
ftime int64
ok bool
iswin bool
isfish bool
err error
)
if errdata = this.CompleteCheck(session, req); errdata != nil {
return
}
if conf, err = this.module.configure.getGameHeroupstoryChapter(req.Level); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if info, err = this.module.modeltask.getUserStoryline(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if item, ok = info.Item[conf.Hero]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("no activation hero:%d", conf.Hero),
}
return
}
//前置判断
if conf.Onlevel != 0 && item.Level[conf.Onlevel] == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d onlevel no Complete", req.Level),
}
return
}
//前置判断
if len(conf.Onlevelstory) == 2 && item.Level[conf.Onlevelstory[0]] == conf.Onlevelstory[1] {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d onlevel no Complete", req.Level),
}
return
}
if conf.Leveltype != 1 && item.Level[req.Level] != 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("%d received", req.Level),
}
return
}
if item.Level[req.Level] != 0 {
isfish = true
}
if chapterconf, err = this.module.configure.getGameHeroupstoryChaptertxt(conf.Chapter); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if chapterconf.Onchapter != 0 {
if cpconf, err = this.module.configure.getGameHeroupstoryChaptertxt(chapterconf.Onchapter); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if ftime, ok = item.Chapter[cpconf.ChapterID]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "chapter no fish!",
}
return
}
//是否到达解锁时间
if !configure.Now().After(time.Unix(ftime, 0).Add(time.Hour * time.Duration(chapterconf.Chaptertime))) {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "chapter no can unlock",
}
return
}
}
if conf.Leveltype == 1 { //剧情关卡
item.Level[req.Level] = req.Story
} else if conf.Leveltype == 2 { //战斗管卡
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
if !iswin {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "battle no win!",
}
return
}
item.Level[req.Level] = 1
} else if conf.Leveltype == 4 {
item.Level[req.Level] = 1
item.Chapter[conf.Chapter] = configure.Now().Unix()
} else if conf.Leveltype == 5 {
if req.Report != nil {
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
if !iswin {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: "battle no win!",
}
return
}
}
item.Level[req.Level] = 1
} else {
item.Level[req.Level] = 1
}
if !isfish {
if errdata = this.module.DispenseRes(session, conf.Reward, true); errdata != nil {
return
}
award = make([]*pb.UserAssets, 0)
for _, v := range conf.Reward {
award = append(award, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
}
this.module.modeltask.Change(session.GetUserId(), map[string]interface{}{
"item": info.Item,
})
session.SendMsg(string(this.module.GetType()), "complete", &pb.StorylineCompleteResp{
Level: req.Level,
Story: req.Story,
Award: award,
Heroexp: map[string]int32{},
})
if len(award) > 0 {
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "StorylineCompleteReq", award)
})
}
return
}