go_dreamfactory/modules/chat/configure.go
2023-05-31 17:49:01 +08:00

171 lines
5.2 KiB
Go

package chat
import (
"go_dreamfactory/comm"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
"go_dreamfactory/lego/core"
)
const (
game_chatchannel = "game_chatchannel.json"
game_chatsystem = "game_chatsystem.json"
game_chatservergroup = "game_chatservergroup.json"
game_chatchannelcom = "game_chatchannelcom.json"
)
///背包配置管理组件
type configureComp struct {
modules.MCompConfigure
module *Chat
lock sync.RWMutex
chatsystem map[int32][]*cfg.GameChatSystemData
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Chat)
this.LoadConfigure(game_chatchannel, cfg.NewGameChatChannel)
configure.RegisterConfigure(game_chatsystem, cfg.NewGameChatSystem, func() {
this.lock.Lock()
if v, err := this.GetConfigure(game_chatsystem); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
this.chatsystem = make(map[int32][]*cfg.GameChatSystemData)
for _, v := range v.(*cfg.GameChatSystem).GetDataList() {
if this.chatsystem[v.Type] == nil {
this.chatsystem[v.Type] = make([]*cfg.GameChatSystemData, 0)
}
this.chatsystem[v.Type] = append(this.chatsystem[v.Type], v)
}
}
this.lock.Unlock()
})
this.LoadConfigure(game_chatchannelcom, cfg.NewGameChatChannelCom)
return
}
//获取自动加入频道 任务限制
func (this *configureComp) GetAutoIntoChannelMax() (max int32, err error) {
var (
v interface{}
configure *cfg.GameChatChannelComData
ok bool
)
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GameChatChannelCom).GetDataMap()["channel_allocation_max"]; !ok {
err = comm.NewNotFoundConfErr(moduleName, game_chatchannelcom, "channel_allocation_max")
// err = fmt.Errorf("cfg.Game_chatServerGroupData on found channel_allocation_max")
this.module.Errorf("err:%v", err)
return
}
max = configure.Value
if max <= 0 {
err = comm.NewNotFoundConfErr(moduleName, game_chatchannelcom, "channel_allocation_max:0")
// err = fmt.Errorf("cfg.GamechatChannelComData channel_allocation_max:%v", v)
}
}
return
}
//获取手动加入频道 任务限制
func (this *configureComp) GetChanageChannelMax() (max int32, err error) {
var (
v interface{}
configure *cfg.GameChatChannelComData
ok bool
)
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GameChatChannelCom).GetDataMap()["channel_switching_max"]; !ok {
err = comm.NewNotFoundConfErr(moduleName, game_chatchannelcom, "channel_switching_max")
// err = fmt.Errorf("cfg.Game_chatServerGroupData on found channel_switching_max")
this.module.Errorf("err:%v", err)
return
}
max = configure.Value
if max <= 0 {
err = comm.NewNotFoundConfErr(moduleName, game_chatchannelcom, "channel_switching_max:0")
// err = fmt.Errorf("cfg.GamechatChannelComData channel_switching_max:%v", v)
}
}
return
}
//获取手动加入频道 任务限制
func (this *configureComp) GetChannelRecordMax() (max int32, err error) {
var (
v interface{}
configure *cfg.GameChatChannelComData
ok bool
)
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GameChatChannelCom).GetDataMap()["max_chat"]; !ok {
// err = fmt.Errorf("cfg.Game_chatServerGroupData on found max_chat")
err = comm.NewNotFoundConfErr(moduleName, game_chatchannelcom, "max_chat")
this.module.Errorln(err)
return
}
max = configure.Value
if max <= 0 {
err = comm.NewNotFoundConfErr(moduleName, game_chatchannelcom, "max_chat:0")
// err = fmt.Errorf("cfg.GamechatChannelComData max_chat:%v", v)
}
}
return
}
//获取手动加入频道 任务限制
func (this *configureComp) GetChannelReadRecordNum() (max int32, err error) {
var (
v interface{}
configure *cfg.GameChatChannelComData
ok bool
)
if v, err = this.GetConfigure(game_chatchannelcom); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GameChatChannelCom).GetDataMap()["load_chat"]; !ok {
// err = fmt.Errorf("cfg.Game_chatServerGroupData on found max_chat")
err = comm.NewNotFoundConfErr(moduleName, game_chatchannelcom, "load_chat")
this.module.Errorf("err:%v", err)
return
}
max = configure.Value
if max <= 0 {
// err = fmt.Errorf("cfg.GamechatChannelComData max_chat:%v", v)
err = comm.NewNotFoundConfErr(moduleName, game_chatchannelcom, "load_chat:0")
}
}
return
}
///获取校验聊天系统推送
func (this *configureComp) GetCheckChatSystem(ctype int32, value0 int32, value1 int32) (sitem *cfg.GameChatSystemData, ok bool) {
this.lock.RLock()
vs, ok := this.chatsystem[ctype]
this.lock.RUnlock()
if ok {
for _, v := range vs {
if v.Data == value0 && v.Data2 == value1 {
return v, true
}
}
}
return nil, false
}