go_dreamfactory/sys/configure/structs/game.kungfu_masterworker.go
2022-08-16 14:24:57 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gamekungfu_masterworker struct {
_dataMap map[int32]*Gamekungfu_masterworkerData
_dataList []*Gamekungfu_masterworkerData
}
func NewGamekungfu_masterworker(_buf []map[string]interface{}) (*Gamekungfu_masterworker, error) {
_dataList := make([]*Gamekungfu_masterworkerData, 0, len(_buf))
dataMap := make(map[int32]*Gamekungfu_masterworkerData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGamekungfu_masterworkerData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Level] = _v
}
}
return &Gamekungfu_masterworker{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gamekungfu_masterworker) GetDataMap() map[int32]*Gamekungfu_masterworkerData {
return table._dataMap
}
func (table *Gamekungfu_masterworker) GetDataList() []*Gamekungfu_masterworkerData {
return table._dataList
}
func (table *Gamekungfu_masterworker) Get(key int32) *Gamekungfu_masterworkerData {
return table._dataMap[key]
}