471 lines
14 KiB
Go
471 lines
14 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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global *Gameglobal
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ui *Gameui
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plot *Gameplot
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extservers *Gameextservers
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skillAtk *GameskillAtk
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skillAfteratk *GameskillAfteratk
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skillBuff *GameskillBuff
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skillPassive *GameskillPassive
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hero *Gamehero
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heroStargrow *GameheroStargrow
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heroLevelgrow *GameheroLevelgrow
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heroStarup *GameheroStarup
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heroExp *GameheroExp
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heroLevelup *GameheroLevelup
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equip *Gameequip
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equipAttrlibrary *GameequipAttrlibrary
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equipSuit *GameequipSuit
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equipColor *GameequipColor
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equipIntensify *GameequipIntensify
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item *Gameitem
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heroSkillLevel *GameheroSkillLevel
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heroResonance *GameheroResonance
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comAtn *GamecomAtn
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heroAwaken *GameheroAwaken
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heroMethod *GameheroMethod
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shop *Gameshop
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shopitem *Gameshopitem
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activeReward *GameactiveReward
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com *Gamecom
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skill *Gameskill
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model *Gamemodel
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mainlineChapter *GamemainlineChapter
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mainlineEasy *GamemainlineEasy
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mainlineHard *GamemainlineHard
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mainlinePurgatory *GamemainlinePurgatory
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drawCard *GamedrawCard
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chatChannel *GamechatChannel
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chatSystem *GamechatSystem
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chatServerGroup *GamechatServerGroup
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chatChannelCom *GamechatChannelCom
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taskRound *GametaskRound
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taskActiveReward *GametaskActiveReward
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coin *Gamecoin
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initial *Gameinitial
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monster *Gamemonster
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equipPos *GameequipPos
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playerlv *Gameplayerlv
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propsgroup *Gamepropsgroup
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facemod *Gamefacemod
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msgdistrib *Gamemsgdistrib
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language *Gamelanguage
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opencond *Gameopencond
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stroy *Gamestroy
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pagoda *Gamepagoda
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pagodaTaskReward *GamepagodaTaskReward
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pagodaSeasonReward *GamepagodaSeasonReward
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pagodaseasonLoop *GamepagodaseasonLoop
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RdtaskAll *GameRdtaskAll
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RdtaskType *GameRdtaskType
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RdtaskChoose *GameRdtaskChoose
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kungfu_unlock *Gamekungfu_unlock
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kungfu_masterworker *Gamekungfu_masterworker
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Gourmet *GameGourmet
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GourmetSkill *GameGourmetSkill
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_global") ; err != nil {
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return nil, err
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}
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if tables.global, err = NewGameglobal(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_ui") ; err != nil {
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return nil, err
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}
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if tables.ui, err = NewGameui(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_plot") ; err != nil {
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return nil, err
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}
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if tables.plot, err = NewGameplot(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers") ; err != nil {
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return nil, err
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}
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if tables.extservers, err = NewGameextservers(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk") ; err != nil {
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return nil, err
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}
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if tables.skillAtk, err = NewGameskillAtk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk") ; err != nil {
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return nil, err
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}
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if tables.skillAfteratk, err = NewGameskillAfteratk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff") ; err != nil {
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return nil, err
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}
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if tables.skillBuff, err = NewGameskillBuff(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive") ; err != nil {
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return nil, err
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}
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if tables.skillPassive, err = NewGameskillPassive(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_hero") ; err != nil {
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return nil, err
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}
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if tables.hero, err = NewGamehero(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow") ; err != nil {
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return nil, err
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}
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if tables.heroStargrow, err = NewGameheroStargrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow") ; err != nil {
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return nil, err
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}
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if tables.heroLevelgrow, err = NewGameheroLevelgrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup") ; err != nil {
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return nil, err
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}
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if tables.heroStarup, err = NewGameheroStarup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroexp") ; err != nil {
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return nil, err
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}
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if tables.heroExp, err = NewGameheroExp(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup") ; err != nil {
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return nil, err
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}
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if tables.heroLevelup, err = NewGameheroLevelup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip") ; err != nil {
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return nil, err
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}
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if tables.equip, err = NewGameequip(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrary") ; err != nil {
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return nil, err
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}
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if tables.equipAttrlibrary, err = NewGameequipAttrlibrary(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit") ; err != nil {
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return nil, err
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}
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if tables.equipSuit, err = NewGameequipSuit(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipcolor") ; err != nil {
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return nil, err
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}
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if tables.equipColor, err = NewGameequipColor(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify") ; err != nil {
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return nil, err
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}
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if tables.equipIntensify, err = NewGameequipIntensify(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_item") ; err != nil {
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return nil, err
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}
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if tables.item, err = NewGameitem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskilllevel") ; err != nil {
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return nil, err
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}
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if tables.heroSkillLevel, err = NewGameheroSkillLevel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroresonance") ; err != nil {
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return nil, err
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}
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if tables.heroResonance, err = NewGameheroResonance(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_comatn") ; err != nil {
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return nil, err
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}
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if tables.comAtn, err = NewGamecomAtn(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroawaken") ; err != nil {
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return nil, err
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}
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if tables.heroAwaken, err = NewGameheroAwaken(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethod") ; err != nil {
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return nil, err
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}
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if tables.heroMethod, err = NewGameheroMethod(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_shop") ; err != nil {
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return nil, err
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}
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if tables.shop, err = NewGameshop(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopitem") ; err != nil {
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return nil, err
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}
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if tables.shopitem, err = NewGameshopitem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_activereward") ; err != nil {
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return nil, err
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}
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if tables.activeReward, err = NewGameactiveReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_com") ; err != nil {
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return nil, err
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}
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if tables.com, err = NewGamecom(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skill") ; err != nil {
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return nil, err
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}
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if tables.skill, err = NewGameskill(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_model") ; err != nil {
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return nil, err
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}
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if tables.model, err = NewGamemodel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinechapter") ; err != nil {
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return nil, err
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}
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if tables.mainlineChapter, err = NewGamemainlineChapter(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlineeasy") ; err != nil {
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return nil, err
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}
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if tables.mainlineEasy, err = NewGamemainlineEasy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinehard") ; err != nil {
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return nil, err
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}
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if tables.mainlineHard, err = NewGamemainlineHard(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinepurgatory") ; err != nil {
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return nil, err
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}
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if tables.mainlinePurgatory, err = NewGamemainlinePurgatory(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcard") ; err != nil {
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return nil, err
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}
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if tables.drawCard, err = NewGamedrawCard(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannel") ; err != nil {
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return nil, err
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}
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if tables.chatChannel, err = NewGamechatChannel(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatsystem") ; err != nil {
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return nil, err
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}
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if tables.chatSystem, err = NewGamechatSystem(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatservergroup") ; err != nil {
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return nil, err
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}
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if tables.chatServerGroup, err = NewGamechatServerGroup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannelcom") ; err != nil {
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return nil, err
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}
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if tables.chatChannelCom, err = NewGamechatChannelCom(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskround") ; err != nil {
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return nil, err
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}
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if tables.taskRound, err = NewGametaskRound(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskactivereward") ; err != nil {
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return nil, err
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}
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if tables.taskActiveReward, err = NewGametaskActiveReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_coin") ; err != nil {
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return nil, err
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}
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if tables.coin, err = NewGamecoin(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_initial") ; err != nil {
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return nil, err
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}
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if tables.initial, err = NewGameinitial(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_monster") ; err != nil {
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return nil, err
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}
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if tables.monster, err = NewGamemonster(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equippos") ; err != nil {
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return nil, err
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}
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if tables.equipPos, err = NewGameequipPos(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_playerlv") ; err != nil {
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return nil, err
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}
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if tables.playerlv, err = NewGameplayerlv(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_propsgroup") ; err != nil {
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return nil, err
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}
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if tables.propsgroup, err = NewGamepropsgroup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_facemod") ; err != nil {
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return nil, err
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}
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if tables.facemod, err = NewGamefacemod(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_msgdistrib") ; err != nil {
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return nil, err
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}
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if tables.msgdistrib, err = NewGamemsgdistrib(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_language") ; err != nil {
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return nil, err
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}
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if tables.language, err = NewGamelanguage(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_opencond") ; err != nil {
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return nil, err
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}
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if tables.opencond, err = NewGameopencond(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_stroy") ; err != nil {
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return nil, err
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}
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if tables.stroy, err = NewGamestroy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagoda") ; err != nil {
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return nil, err
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}
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if tables.pagoda, err = NewGamepagoda(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodataskreward") ; err != nil {
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return nil, err
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}
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if tables.pagodaTaskReward, err = NewGamepagodaTaskReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodaseasonreward") ; err != nil {
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return nil, err
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}
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if tables.pagodaSeasonReward, err = NewGamepagodaSeasonReward(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodaseasonloop") ; err != nil {
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return nil, err
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}
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if tables.pagodaseasonLoop, err = NewGamepagodaseasonLoop(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskall") ; err != nil {
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return nil, err
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}
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if tables.RdtaskAll, err = NewGameRdtaskAll(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtasktype") ; err != nil {
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return nil, err
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}
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if tables.RdtaskType, err = NewGameRdtaskType(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskchoose") ; err != nil {
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return nil, err
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}
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if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfu_unlock") ; err != nil {
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return nil, err
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}
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if tables.kungfu_unlock, err = NewGamekungfu_unlock(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfu_masterworker") ; err != nil {
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return nil, err
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}
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if tables.kungfu_masterworker, err = NewGamekungfu_masterworker(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmet") ; err != nil {
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return nil, err
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}
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if tables.Gourmet, err = NewGameGourmet(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmetskill") ; err != nil {
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return nil, err
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}
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if tables.GourmetSkill, err = NewGameGourmetSkill(buf) ; err != nil {
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return nil, err
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}
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return tables, nil
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}
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