go_dreamfactory/modules/pvp/api_loadcomplete.go
2023-04-12 17:12:01 +08:00

54 lines
1.4 KiB
Go

package pvp
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) LoadCompleteCheck(session comm.IUserSession, req *pb.PvpLoadCompleteReq) (code pb.ErrorCode) {
return
}
///设置战斗阵型
func (this *apiComp) LoadComplete(session comm.IUserSession, req *pb.PvpLoadCompleteReq) (code pb.ErrorCode, data proto.Message) {
var (
battle *BattleItem
err error
side int32
ok bool
)
if code = this.LoadCompleteCheck(session, req); code != pb.ErrorCode_Success {
return
}
this.module.lock.RLock()
battle, ok = this.module.battles[req.Battleid]
this.module.lock.RUnlock()
if ok {
if session.GetUserId() == battle.Red.Uid {
side = 1
if err = this.module.SendMsgToSession(string(comm.ModulePvp), "loadcompletenotice", &pb.PvpLoadCompleteNoticePush{
Battleid: battle.Id,
Side: side,
}, battle.BlueSession); err != nil {
this.module.Errorln(err)
}
} else {
side = 2
if err = this.module.SendMsgToSession(string(comm.ModulePvp), "loadcompletenotice", &pb.PvpLoadCompleteNoticePush{
Battleid: battle.Id,
Side: side,
}, battle.RedSession); err != nil {
this.module.Errorln(err)
}
}
} else {
code = pb.ErrorCode_BattleNoKeep
return
}
session.SendMsg(string(this.module.GetType()), "into", &pb.PvpLoadCompleteResp{Battleid: req.Battleid, Issucc: true})
return
}