go_dreamfactory/modules/battle/fight/attribute/fixedpoint.go
2022-09-26 20:25:20 +08:00

66 lines
1.2 KiB
Go

package attribute
import (
"fmt"
"math"
)
//基准倍数
const CARDINAL_NUMBER int = 10000
func NewFixedPoint(value float32) FixedPoint {
return FixedPoint(math.Round(float64(value * float32(CARDINAL_NUMBER))))
}
type FixedPoint int
func (this FixedPoint) SetInt(v int) {
this = FixedPoint(v)
}
func (this FixedPoint) Scalar() float32 {
return float32(this) * 0.0001
}
func (this FixedPoint) ToInt() int {
return int(this) / CARDINAL_NUMBER
}
func (this FixedPoint) ToFloat() float32 {
return this.Scalar()
}
func (this FixedPoint) ToString() string {
return fmt.Sprintf("%f", this.Scalar())
}
/// -
func (this FixedPoint) Add(v float32) {
y := NewFixedPoint(v)
this = FixedPoint(int(this) + int(y))
}
/// -
func (this FixedPoint) Reduce(v float32) {
y := NewFixedPoint(v)
this = FixedPoint(int(this) - int(y))
}
/// +
func FixedPoint_Add(x, y FixedPoint) FixedPoint {
return FixedPoint(x + y)
}
/// -
func FixedPoint_Reduce(x, y FixedPoint) FixedPoint {
return FixedPoint(x - y)
}
/// *
func FixedPoint_Multiply(x, y FixedPoint) FixedPoint {
return FixedPoint((int(x) * int(y)) / CARDINAL_NUMBER)
}
/// /
func FixedPoint_Divide(x, y FixedPoint) FixedPoint {
return FixedPoint((int(x) * CARDINAL_NUMBER) / int(y))
}