go_dreamfactory/modules/practice/api_npcbattklefinish.go
2023-09-12 18:25:51 +08:00

96 lines
2.7 KiB
Go

package practice
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) NPCBattkleFinishCheck(session comm.IUserSession, req *pb.PracticeNPCBattkleFinishReq) (errdata *pb.ErrorData) {
return
}
// /npc 战斗结果请求
func (this *apiComp) NPCBattkleFinish(session comm.IUserSession, req *pb.PracticeNPCBattkleFinishReq) (errdata *pb.ErrorData) {
var (
err error
room *pb.DBPracticeRoom
conf *cfg.GameDispatch_BattleData
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
)
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if room.Npcstate == 2 || room.Npcstate == 3 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
if errdata, _ = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
if req.Report.WinSide == 1 {
room.Npcstate = 3
if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if errdata = this.module.DispenseRes(session, conf.Award, true); errdata != nil {
return
}
room.Refresh = configure.Now().Unix()
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"refresh": room.Refresh,
})
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype182, 1))
} else {
room.Npcstate = 1
room.Battlenum++
if room.Battlenum >= this.module.ModuleTools.GetGlobalConf().PandamasFightNum {
room.Npcstate = 3
room.Refresh = configure.Now().Unix()
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"refresh": room.Refresh,
})
} else {
room.Formation = make([]*pb.BattleRole, 5)
for _, v := range req.Report.Alive {
if v.Tid/200 == 1 {
room.Formation[v.Pos] = v
}
}
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
"npcstate": room.Npcstate,
"battlenum": room.Battlenum,
"formation": room.Formation,
})
}
}
session.SendMsg(string(this.module.GetType()), "npcbattklefinish", &pb.PracticeNPCBattkleFinishResp{Issucc: true})
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.ModuleBuried.TriggerBuried(session, tasks...)
})
return
}