go_dreamfactory/modules/hero/module.go
2022-07-25 18:39:12 +08:00

213 lines
5.2 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
func NewModule() core.IModule {
m := new(Hero)
return m
}
type Hero struct {
modules.ModuleBase
api *apiComp
configure *configureComp
modelHero *ModelHero
}
//模块名
func (this *Hero) GetType() core.M_Modules {
return comm.ModuleHero
}
//模块初始化接口 注册用户创建角色事件
func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
err = this.ModuleBase.Init(service, module, options)
return
}
//装备组件
func (this *Hero) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
}
//创建新英雄
func (this *Hero) CreateHeroes(uid string, heroCfgId ...string) error {
return this.modelHero.createMultiHero(uid, heroCfgId...)
}
//创建叠加英雄
func (this *Hero) CreateRepeatHero(uid string, heroCfgId string, num int32) (*pb.DBHero, error) {
return this.modelHero.createHeroOverlying(uid, heroCfgId, num)
}
//获取英雄
func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
hero := this.modelHero.getOneHero(uid, heroId)
if hero == nil {
return nil, pb.ErrorCode_HeroNoExist
}
return hero, pb.ErrorCode_Success
}
//佩戴装备
func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
list := make([]*pb.DBHero, 0)
if newHero, err := this.modelHero.setEquipment(hero); err != nil {
code = pb.ErrorCode_HeroEquipUpdate
return
} else {
if newHero != nil {
list = append(list, newHero)
}
}
list = append(list, hero)
this.modelHero.setEquipProperty(hero, equip)
session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
return
}
//英雄列表
func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
heroes := this.modelHero.getHeroList(uid)
// for _, h := range heroes {
// h.Property = this.modelHero.PropertyCompute(uid, h)
// }
return heroes
}
//查询英雄数量
func (this *Hero) QueryHeroAmount(uId string, heroCfgId string) (amount uint32) {
heroes := this.GetHeroList(uId)
for _, v := range heroes {
if v.HeroID == heroCfgId {
amount++
}
}
return amount
}
// 给指定英雄加经验
func (this *Hero) AddCardExp(uid string, hero *pb.DBHero, exp int32) (newhero *pb.DBHero, code pb.ErrorCode) {
var (
curExp int32
curLv int32
err1 error
update map[string]interface{} // 属性变化
)
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
update = make(map[string]interface{}, 0)
curExp = hero.Exp
curLv = hero.Lv
var maxLv int32 // 校验等级达到上限
maxLv = hero.Star * comm.HeroStarLvRatio
_data := this.configure.GetHeroLv(curLv)
if _data != nil {
if maxLv <= hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
code = pb.ErrorCode_HeroMaxLv
return
}
curExp += exp // 先把经验加上
for { // 死循环判断一键升级
if maxLv <= hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级
curLv = maxLv
curExp = _data.Heroexp[0].N
break
}
if _data.Heroexp[0].N > curExp { // 经验不够升级则不能执行升级操作
break
} else { // 升级操作
curExp -= _data.Heroexp[0].N
curLv += 1 // 经验够了 那么等级+1
_data = this.configure.GetHeroLv(curLv)
if _data == nil { // 等级加失败了 回到原来的等级
curLv -= 1
break
}
}
}
// 检测等级有变化
if curLv != hero.Lv {
//data := make(map[string]int32, 0)
preConfig := this.configure.GetHeroLv(hero.Lv)
nowConfig := this.configure.GetHeroLv(curLv)
update[comm.Hp] = int32(nowConfig.Hp - preConfig.Hp)
update[comm.Atk] = int32(nowConfig.Atk - preConfig.Atk)
update[comm.Def] = int32(nowConfig.Def - preConfig.Def)
//this.modelHero.mergeMainProperty(uid, hero.Id, data)
}
curCount := hero.SameCount - 1
if curCount != 0 { // 有叠加的情况
newhero, err1 = this.modelHero.createOneHero(uid, hero.HeroID)
if err1 != nil {
code = pb.ErrorCode_DBError
}
update := map[string]interface{}{
"sameCount": curCount,
}
newhero.SameCount = curCount
if err := this.modelHero.ChangeList(uid, newhero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
}
update["lv"] = curLv
update["exp"] = curExp
update["isOverlying"] = false
update["sameCount"] = 1
hero.Lv = curLv
hero.Exp = curExp
hero.IsOverlying = false
hero.SameCount = 1
if err := this.modelHero.ChangeList(uid, hero.Id, update); err != nil {
code = pb.ErrorCode_DBError
}
} else {
code = pb.ErrorCode_HeroNoExist
return
}
return
}
// 删除指定卡牌
func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
var (
err error
)
err = this.modelHero.consumeHeroCard(udi, hero, amount)
if err != nil {
code = pb.ErrorCode_DBError
return
}
return
}
// 清空数据
func (this *Hero) CleanData(uid string) {
this.modelHero.cleanData(uid)
}