138 lines
3.9 KiB
Go
138 lines
3.9 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
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if req.HeroObjID == "" || len(req.CostObjID) == 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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/// 英雄共鸣
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func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
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var (
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szCostHero map[string]int32 // k 消耗卡牌对象 v 数量
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totalCostCard int32 //消耗卡总数量
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_hero *pb.DBHero
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_costHero *pb.DBHero
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changeHero []*pb.DBHero // 变化的英雄数据
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_costMaphero map[string]*pb.DBHero
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)
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changeHero = make([]*pb.DBHero, 0)
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szCostHero = make(map[string]int32, 0)
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_costMaphero = make(map[string]*pb.DBHero, 0)
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code = this.ResonanceCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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}
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_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
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if code != pb.ErrorCode_Success {
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return
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}
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for _, v := range req.CostObjID {
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szCostHero[v] += 1
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}
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// 共鸣次数判断
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resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
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if errr != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if resonConfig.Maxnum <= _hero.ResonateNum {
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code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
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return
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}
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for k, v := range szCostHero {
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for _, v1 := range resonConfig.Heroneed {
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if v1.A == comm.HeroType {
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totalCostCard += 1
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}
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_costHero, code = this.module.GetHeroByObjID(session.GetUserId(), k) // 查询消耗卡是否存在
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if code != pb.ErrorCode_Success { // 英雄被锁不能消耗
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return
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}
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if _costHero.Block {
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code = pb.ErrorCode_HeroIsLock
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}
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if v1.T == _costHero.HeroID && (v1.N != v || _costHero.SameCount < v) {
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code = pb.ErrorCode_HeroNoEnough
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return
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}
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_costMaphero[k] = _costHero
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}
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}
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if int32(len(req.CostObjID)) != totalCostCard { // 总数消耗校验
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code = pb.ErrorCode_HeroNoEnough // 消耗数量不对应
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return
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}
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for k, v := range szCostHero {
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c := this.module.DelCard(session.GetUserId(), _costMaphero[k], v)
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if c != pb.ErrorCode_Success {
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code = c
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return
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}
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changeHero = append(changeHero, _costMaphero[k])
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}
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resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID)
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if err1 != nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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code = this.module.ConsumeRes(session, resonConfig.Need, true)
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if code != pb.ErrorCode_Success {
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return
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}
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_hero.ResonateNum += 1
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_hero.DistributionResonate += resonConfig.Energy
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_heroMap := map[string]interface{}{
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"resonateNum": _hero.ResonateNum,
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"distributionResonate": _hero.DistributionResonate,
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"isOverlying": false,
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}
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err1 = this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
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if err1 != nil {
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this.module.Errorf("update hero skill failed:%v", err1)
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code = pb.ErrorCode_DBError
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return
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}
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// 返还对应初始星级的卡
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for _, v := range resonConfig.Prize {
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if v.A == "hero" {
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// value, err := strconv.Atoi(v.T)
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// if err != nil {
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// code = pb.ErrorCode_ConfigurationException
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// return
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// }
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for i := 0; i < int(v.N); i++ { // 有多少张加多少次
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this.module.modelHero.createOneHero(session.GetUserId(), v.T)
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}
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}
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}
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m, err1 := this.module.modelHero.PushHeroProperty(session, _hero) // 推送属性变化
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if err1 != nil {
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this.module.Errorf("PushHeroProperty err!")
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}
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_hero.Property = m
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changeHero = append(changeHero, _hero)
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session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: changeHero})
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session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
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return
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}
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