157 lines
4.3 KiB
Go
157 lines
4.3 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) StrengthenUplvCheck(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode) {
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if req.HeroObjID == "" || req.ExpCardID == "" || req.Amount <= 0 {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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return
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}
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/// 英雄升级
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func (this *apiComp) StrengthenUplv(session comm.IUserSession, req *pb.HeroStrengthenUplvReq) (code pb.ErrorCode, data proto.Message) {
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var (
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curLv int32
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curExp int32 // 当前英雄的经验
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addExp int32 // 需要增加的经验
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costRes map[string][]*cfg.Game_atn // 需要消耗的资源
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)
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costRes = make(map[string][]*cfg.Game_atn, 0)
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_hero, err := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 校验升级的对象是否存在
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defer func() {
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.module.GetType()), StrengthenUplv, &pb.HeroStrengthenUplvResp{Hero: _hero})
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}
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}()
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code = this.StrengthenUplvCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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}
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if err != pb.ErrorCode_Success {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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_expHero, err := this.module.GetHero(session.GetUserId(), req.ExpCardID) // 校验需要消耗经验卡牌的对象是否存在
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if err != pb.ErrorCode_Success {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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if req.Amount <= 0 { // 消耗数量校验
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code = pb.ErrorCode_HeroNoExist
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return
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}
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if _expHero.Block { // 锁定的卡不允许被消耗
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code = pb.ErrorCode_HeroIsLock
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return
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}
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curLv = _hero.Lv
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curExp = _hero.Exp // 当前英雄的经验
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addExp = 1000
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// 查询 本次消耗会获得多少经验
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expConf := this.module.configure.GetHeroExp(_expHero.HeroID)
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if expConf != nil {
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addExp = expConf.Heroexp * req.Amount
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}
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if _expHero.SameCount < req.Amount { // 消耗经验卡片数量不足
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code = pb.ErrorCode_HeroNoEnough
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return
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}
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// 校验当前能不能升级
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if _hero.Lv >= _hero.Star*comm.HeroStarLvRatio { // 达到最大等级
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code = pb.ErrorCode_HeroMaxLv
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return
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}
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var maxLv int32 // 校验等级达到上限
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maxLv = _hero.Star * comm.HeroStarLvRatio
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_data := this.module.configure.GetHeroLv(curLv)
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if _data != nil {
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if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 加经验之前校验是否达到最大等级
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code = pb.ErrorCode_HeroMaxLv
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return
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}
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curExp += addExp // 先把经验加上
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for { // 死循环判断一键升级
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if maxLv <= _hero.Lv && curExp >= _data.Heroexp[0].N { // 设置最大经验和等级
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curLv = maxLv
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curExp = _data.Heroexp[0].N
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break
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}
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if _data.Heroexp[0].N > curExp { // 经验不够升级则不能执行升级操作
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break
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} else { // 升级操作
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curExp -= _data.Heroexp[0].N
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curLv += 1 // 经验够了 那么等级+1
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_data = this.module.configure.GetHeroLv(curLv)
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if _data == nil { // 等级加失败了 回到原来的等级
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curLv -= 1
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break
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}
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for _, v := range _data.Gold {
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if _, ok := costRes[v.T]; !ok {
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costRes[v.T] = append(costRes[v.T], v)
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} else {
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for _, v1 := range costRes[v.T] {
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if v1.T == v.T && v1.A == v.A {
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v1.N += v.N
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}
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}
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}
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}
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}
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}
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} else {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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if _hero == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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log.Debugf("升级后当前等级: %d,经验: %d,需要消耗的金币: %d,增加的经验: %d", curLv, curExp, costRes["gold"], addExp)
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// 执行升级逻辑
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code = this.module.AddCardExp(session.GetUserId(), req.HeroObjID, addExp) // 加经验
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if code != pb.ErrorCode_Success {
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return
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}
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// 消耗道具
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for _, v := range costRes {
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code = this.module.CheckConsumeRes(session.GetUserId(), v)
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if code != pb.ErrorCode_Success {
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return
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}
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}
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// 删除经验卡
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err1 := this.module.modelHero.consumeOneHeroCard(session.GetUserId(), req.ExpCardID, req.Amount)
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if err1 != nil {
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log.Errorf("delete err failed err:%T!", err)
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return
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}
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err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err1 != nil {
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log.Errorf("PushHeroProperty err!")
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}
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return
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}
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