go_dreamfactory/modules/hero/api_awaken.go
2022-08-18 15:09:34 +08:00

124 lines
3.2 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"strconv"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode) {
if req.HeroObjID == "" {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 英雄觉醒
func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) {
var (
awakenData *cfg.GameHeroAwakenData
_hero *pb.DBHero
chanegCard []*pb.DBHero // change
)
chanegCard = make([]*pb.DBHero, 0)
code = this.AwakenCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID)
if code != pb.ErrorCode_Success {
return
}
AwakenConfig, err1 := this.module.configure.GetHeroAwakenConfig()
if err1 != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
for _, v := range AwakenConfig.GetDataMap() {
if v.Hid == _hero.HeroID && v.Phase == _hero.JuexingLv+1 {
awakenData = v
break
}
}
if awakenData == nil {
code = pb.ErrorCode_HeroMaxAwaken // 达到最大觉醒等级
return
}
if len(awakenData.Phasebonus) < 2 { // 配置校验
code = pb.ErrorCode_ConfigNoFound
return
}
// 消耗校验
code = this.module.ConsumeRes(session, awakenData.Phaseneed, true)
if code != pb.ErrorCode_Success {
return
}
if _hero.SameCount > 1 { //有堆叠的情况
// 克隆一个新的
_hero.SameCount -= 1
newHero := this.module.modelHero.CloneNewHero(_hero)
chanegCard = append(chanegCard, newHero)
}
_hero.SameCount = 1
// 加属性 awakenData
_value, ok := strconv.Atoi(awakenData.Phasebonus[0])
if ok == nil { // 升级技能
for pos, v := range _hero.NormalSkill {
value, err := strconv.Atoi(awakenData.Phasebonus[1])
if err == nil {
if pos == value {
v.SkillID = int32(_value)
}
}
}
_heroMap := map[string]interface{}{
"normalSkill": _hero.NormalSkill,
"sameCount": 1,
"isOverlying": false,
}
// 保存数据
err1 = this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
this.module.Errorf("update hero skill failed:%v", err1)
return
}
} else { // 加属性
property := make(map[string]int32, 0)
value, err := strconv.Atoi(awakenData.Phasebonus[1])
if err == nil {
property[awakenData.Phasebonus[0]] += int32(value)
}
this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero, property)
_hero.JuexingLv += 1
_heroMap := map[string]interface{}{
"juexingLv": _hero.JuexingLv,
"sameCount": 1,
"isOverlying": false,
}
// 保存数据
err1 = this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap)
if err1 != nil {
code = pb.ErrorCode_DBError
this.module.Errorf("update hero skill failed:%v", err1)
return
}
}
this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化
chanegCard = append(chanegCard, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
session.SendMsg(string(this.module.GetType()), Awaken, &pb.HeroAwakenResp{Hero: _hero})
return
}