go_dreamfactory/sys/configure/structs/Game.itinerant_battle.go
2023-05-11 19:36:53 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Gameitinerant_battle struct {
_dataMap map[int32]*Gameitinerant_battleData
_dataList []*Gameitinerant_battleData
}
func NewGameitinerant_battle(_buf []map[string]interface{}) (*Gameitinerant_battle, error) {
_dataList := make([]*Gameitinerant_battleData, 0, len(_buf))
dataMap := make(map[int32]*Gameitinerant_battleData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameitinerant_battleData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Gameitinerant_battle{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Gameitinerant_battle) GetDataMap() map[int32]*Gameitinerant_battleData {
return table._dataMap
}
func (table *Gameitinerant_battle) GetDataList() []*Gameitinerant_battleData {
return table._dataList
}
func (table *Gameitinerant_battle) Get(key int32) *Gameitinerant_battleData {
return table._dataMap[key]
}