144 lines
7.2 KiB
Go
144 lines
7.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameDispatch_TaskData struct {
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Id int32
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Type int32
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Weight int32
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Taskname string
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Icon string
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Taskcd int32
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Tasktime int32
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Tasktxt string
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Taskneed int32
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Taskreq []*GameDispatchCond
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Reqtxt []string
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Taskreqex []*GameDispatchCond
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Reqextxt []string
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Reward []*Gameatn
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Rewardex []*Gameatn
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Completecount int32
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}
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const TypeId_GameDispatch_TaskData = -350189032
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func (*GameDispatch_TaskData) GetTypeId() int32 {
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return -350189032
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}
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func (_v *GameDispatch_TaskData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["taskname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Taskname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Taskname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskcd"].(float64); !_ok_ { err = errors.New("taskcd error"); return }; _v.Taskcd = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tasktime"].(float64); !_ok_ { err = errors.New("tasktime error"); return }; _v.Tasktime = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskneed"].(float64); !_ok_ { err = errors.New("taskneed error"); return }; _v.Taskneed = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["taskreq"].([]interface{}); !_ok_ { err = errors.New("taskreq error"); return }
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_v.Taskreq = make([]*GameDispatchCond, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *GameDispatchCond
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameDispatchCond(_x_); err != nil { return } }
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_v.Taskreq = append(_v.Taskreq, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reqtxt"].([]interface{}); !_ok_ { err = errors.New("reqtxt error"); return }
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_v.Reqtxt = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.Reqtxt = append(_v.Reqtxt, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["taskreqex"].([]interface{}); !_ok_ { err = errors.New("taskreqex error"); return }
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_v.Taskreqex = make([]*GameDispatchCond, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *GameDispatchCond
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameDispatchCond(_x_); err != nil { return } }
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_v.Taskreqex = append(_v.Taskreqex, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reqextxt"].([]interface{}); !_ok_ { err = errors.New("reqextxt error"); return }
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_v.Reqextxt = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.Reqextxt = append(_v.Reqextxt, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
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_v.Reward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Reward = append(_v.Reward, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["rewardex"].([]interface{}); !_ok_ { err = errors.New("rewardex error"); return }
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_v.Rewardex = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Rewardex = append(_v.Rewardex, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["completecount"].(float64); !_ok_ { err = errors.New("completecount error"); return }; _v.Completecount = int32(_tempNum_) }
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return
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}
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func DeserializeGameDispatch_TaskData(_buf map[string]interface{}) (*GameDispatch_TaskData, error) {
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v := &GameDispatch_TaskData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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