139 lines
3.4 KiB
Go
139 lines
3.4 KiB
Go
package story
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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const (
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game_storychapter = "game_storychapter.json"
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game_storyeasy = "game_storyeasy.json"
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game_storyhard = "game_storyhard.json"
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game_storypurgatory = "game_storypurgatory.json"
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)
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///配置管理基础组件
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type configureComp struct {
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cbase.ModuleCompBase
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}
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//组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.ModuleCompBase.Init(service, module, comp, options)
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err = this.LoadMultiConfigure(map[string]interface{}{
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game_storychapter: cfg.NewGame_storyChapter,
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game_storyeasy: cfg.NewGame_storyEasy,
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game_storyhard: cfg.NewGame_storyHard,
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game_storypurgatory: cfg.NewGame_storyPurgatory,
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})
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return
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}
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//加载多个配置文件
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func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
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for k, v := range confs {
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err = configure.RegisterConfigure(k, v)
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if err != nil {
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log.Errorf("配置文件:%s解析失败!", k)
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break
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}
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}
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return
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}
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//读取配置数据
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func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
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return configure.GetConfigure(name)
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}
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func (this *configureComp) GetStoryChapter(id int32) (data *cfg.Game_storyChapterData) {
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if v, err := this.GetConfigure(game_storychapter); err != nil {
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log.Errorf("get global conf err:%v", err)
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return
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} else {
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var (
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configure *cfg.Game_storyChapter
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ok bool
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)
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if configure, ok = v.(*cfg.Game_storyChapter); !ok {
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log.Errorf("%T no is *cfg.Game_storyChapterData", v)
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return
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}
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if data, ok = configure.GetDataMap()[id]; ok {
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return
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}
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}
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return
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}
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// 获取简单的关卡配置信息
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func (this *configureComp) GetStoryEasyChapter(id int32) (data *cfg.Game_storyEasyData) {
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if v, err := this.GetConfigure(game_storyeasy); err != nil {
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log.Errorf("get global conf err:%v", err)
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return
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} else {
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var (
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configure *cfg.Game_storyEasy
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ok bool
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)
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if configure, ok = v.(*cfg.Game_storyEasy); !ok {
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log.Errorf("%T no is *cfg.Game_storyEasyData", v)
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return
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}
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if data, ok = configure.GetDataMap()[id]; ok {
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return
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}
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}
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return
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}
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// 获取炼狱级别难度的关卡配置
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func (this *configureComp) GetStoryPurgatoryChapter(id int32) (data *cfg.Game_storyPurgatoryData) {
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if v, err := this.GetConfigure(game_storypurgatory); err != nil {
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log.Errorf("get global conf err:%v", err)
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return
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} else {
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var (
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configure *cfg.Game_storyPurgatory
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ok bool
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)
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if configure, ok = v.(*cfg.Game_storyPurgatory); !ok {
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log.Errorf("%T no is *cfg.Game_storyPurgatoryData", v)
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return
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}
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if data, ok = configure.GetDataMap()[id]; ok {
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return
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}
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}
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return
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}
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// 获取困难的关卡配置
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func (this *configureComp) GetStoryHardChapter(id int32) (data *cfg.Game_storyHardData) {
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if v, err := this.GetConfigure(game_storyhard); err != nil {
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log.Errorf("get global conf err:%v", err)
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return
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} else {
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var (
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configure *cfg.Game_storyHard
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ok bool
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)
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if configure, ok = v.(*cfg.Game_storyHard); !ok {
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log.Errorf("%T no is *cfg.Game_storyHardData", v)
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return
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}
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if data, ok = configure.GetDataMap()[id]; ok {
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return
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}
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}
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return
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}
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