go_dreamfactory/modules/story/comp_configure.go

139 lines
3.4 KiB
Go

package story
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
const (
game_storychapter = "game_storychapter.json"
game_storyeasy = "game_storyeasy.json"
game_storyhard = "game_storyhard.json"
game_storypurgatory = "game_storypurgatory.json"
)
///配置管理基础组件
type configureComp struct {
cbase.ModuleCompBase
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
game_storychapter: cfg.NewGame_storyChapter,
game_storyeasy: cfg.NewGame_storyEasy,
game_storyhard: cfg.NewGame_storyHard,
game_storypurgatory: cfg.NewGame_storyPurgatory,
})
return
}
//加载多个配置文件
func (this *configureComp) LoadMultiConfigure(confs map[string]interface{}) (err error) {
for k, v := range confs {
err = configure.RegisterConfigure(k, v)
if err != nil {
log.Errorf("配置文件:%s解析失败!", k)
break
}
}
return
}
//读取配置数据
func (this *configureComp) GetConfigure(name string) (v interface{}, err error) {
return configure.GetConfigure(name)
}
func (this *configureComp) GetStoryChapter(id int32) (data *cfg.Game_storyChapterData) {
if v, err := this.GetConfigure(game_storychapter); err != nil {
log.Errorf("get global conf err:%v", err)
return
} else {
var (
configure *cfg.Game_storyChapter
ok bool
)
if configure, ok = v.(*cfg.Game_storyChapter); !ok {
log.Errorf("%T no is *cfg.Game_storyChapterData", v)
return
}
if data, ok = configure.GetDataMap()[id]; ok {
return
}
}
return
}
// 获取简单的关卡配置信息
func (this *configureComp) GetStoryEasyChapter(id int32) (data *cfg.Game_storyEasyData) {
if v, err := this.GetConfigure(game_storyeasy); err != nil {
log.Errorf("get global conf err:%v", err)
return
} else {
var (
configure *cfg.Game_storyEasy
ok bool
)
if configure, ok = v.(*cfg.Game_storyEasy); !ok {
log.Errorf("%T no is *cfg.Game_storyEasyData", v)
return
}
if data, ok = configure.GetDataMap()[id]; ok {
return
}
}
return
}
// 获取炼狱级别难度的关卡配置
func (this *configureComp) GetStoryPurgatoryChapter(id int32) (data *cfg.Game_storyPurgatoryData) {
if v, err := this.GetConfigure(game_storypurgatory); err != nil {
log.Errorf("get global conf err:%v", err)
return
} else {
var (
configure *cfg.Game_storyPurgatory
ok bool
)
if configure, ok = v.(*cfg.Game_storyPurgatory); !ok {
log.Errorf("%T no is *cfg.Game_storyPurgatoryData", v)
return
}
if data, ok = configure.GetDataMap()[id]; ok {
return
}
}
return
}
// 获取困难的关卡配置
func (this *configureComp) GetStoryHardChapter(id int32) (data *cfg.Game_storyHardData) {
if v, err := this.GetConfigure(game_storyhard); err != nil {
log.Errorf("get global conf err:%v", err)
return
} else {
var (
configure *cfg.Game_storyHard
ok bool
)
if configure, ok = v.(*cfg.Game_storyHard); !ok {
log.Errorf("%T no is *cfg.Game_storyHardData", v)
return
}
if data, ok = configure.GetDataMap()[id]; ok {
return
}
}
return
}