go_dreamfactory/sys/configure/structs/Game.PlayerInforData.go
2022-10-19 18:26:17 +08:00

44 lines
1.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePlayerInforData struct {
Id int32
Type int32
Url string
Backname string
IsOpen bool
}
const TypeId_GamePlayerInforData = -498575503
func (*GamePlayerInforData) GetTypeId() int32 {
return -498575503
}
func (_v *GamePlayerInforData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; if _v.Url, _ok_ = _buf["url"].(string); !_ok_ { err = errors.New("url error"); return } }
{ var _ok_ bool; if _v.Backname, _ok_ = _buf["backname"].(string); !_ok_ { err = errors.New("backname error"); return } }
{ var _ok_ bool; if _v.IsOpen, _ok_ = _buf["isOpen"].(bool); !_ok_ { err = errors.New("isOpen error"); return } }
return
}
func DeserializeGamePlayerInforData(_buf map[string]interface{}) (*GamePlayerInforData, error) {
v := &GamePlayerInforData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}