go_dreamfactory/modules/exclusive/configure.go
2024-02-26 10:51:17 +08:00

131 lines
3.3 KiB
Go

package exclusive
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
"go_dreamfactory/lego/core"
)
const (
game_equip = "game_equip.json" //装备信息表
)
// /背包配置管理组件
type configureComp struct {
modules.MCompConfigure
module *Exclusive
equiplock sync.RWMutex
suit map[int32][]*cfg.GameEquipData
}
// 组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Exclusive)
this.LoadConfigure(game_equip, cfg.NewGameEquip)
configure.RegisterConfigure(game_equip, cfg.NewGameEquip, func() {
this.equiplock.Lock()
if v, err := this.GetConfigure(game_equip); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
this.suit = make(map[int32][]*cfg.GameEquipData)
for _, v := range v.(*cfg.GameEquip).GetDataList() {
if this.suit[v.Suittype] == nil {
this.suit[v.Suittype] = make([]*cfg.GameEquipData, 0)
}
this.suit[v.Suittype] = append(this.suit[v.Suittype], v)
}
}
this.equiplock.Unlock()
})
return
}
// 获取全部资源
func (this *configureComp) GetAllEquipmentConfigure() (configure []*cfg.GameEquipData) {
if v, err := this.GetConfigure(game_equip); err == nil {
configure = v.(*cfg.GameEquip).GetDataList()
return
}
return
}
// 获取装备配置数据
func (this *configureComp) GetEquipmentConfigure() (configure *cfg.GameEquip, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_equip); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GameEquip); !ok {
err = fmt.Errorf("%T no is *cfg.Game_equipment", v)
this.module.Errorf("err:%v", err)
return
}
}
return
}
// 获取装备配置数据
func (this *configureComp) GetSuitEquipmentConfigure(suitid int32) (configures []*cfg.GameEquipData, err error) {
var ok bool
this.equiplock.RLock()
configures, ok = this.suit[suitid]
this.equiplock.RUnlock()
if !ok {
err = fmt.Errorf("no found suitid:%d", suitid)
}
return
}
// 获取装备配置数据
func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (configure *cfg.GameEquipData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_equip); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GameEquip).GetDataMap()[equipmentId]; !ok {
// err = fmt.Errorf("EquipmentConfigure not found:%s ", equipmentId)
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_equip, equipmentId)
this.module.Errorf("err:%v", err)
return
}
}
return
}
// 获取装备配置数据
func (this *configureComp) GetEquipmentConfigureByIds(equipmentId []string) (configure []*cfg.GameEquipData, err error) {
var (
t interface{}
c *cfg.GameEquipData
ok bool
)
if t, err = this.GetConfigure(game_equip); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
configure = make([]*cfg.GameEquipData, len(equipmentId))
for i, v := range equipmentId {
if c, ok = t.(*cfg.GameEquip).GetDataMap()[v]; ok {
configure[i] = c
return
}
}
}
return
}